Can Object-Based Audio Save the AVR?
We are finally starting to see the new 2015 model year AV receivers trickle in, the first generation to more or less universally include HDMI 2.0 connections along with HDCP 2.2 copyright management. The Onkyo TX-NR545 and Pioneer VSX-1130 are high value examples of this new crop; both sell for $600, a price point that has always represented a sweet spot for the enthusiast on a budget. Some of last year’s models, still floating around for sale, included HDMI 2.0 but lacked the newer HDCP scheme that would allow them to pass copyrighted 4K content delivered by stream or UHD Blu-ray going forward. Shame on some brands for touting these as though they were future-proofed when they really weren’t. This year, thankfully, everyone is getting caught up.
Also appearing on many more models this year is surround-sound decoding for either Dolby Atmos or Atmos plus DTS:X (both of the models mentioned above are Atmos-capable). For readers visiting this site for the first time (or sleeping under a rock), these are “object-based” audio systems. They use overhead speakers (or, with Atmos, the option for ear-level speakers that reflect sound off the ceiling) and allow movie and music sound mixers to take any audio element—a voice, an instrument, a sound effect—and place it anywhere in a domeshaped soundfield above the listener’s ears.
The approach differs from conventional channel-based surround sound in that, along with having overhead speakers to work with, each audio object is defined by digital metadata that describes its location in space and its volume at any given moment. The smart surround decoders used in movie theaters, and now the home environment, can use the data to map the sound to however many speakers you care to use (or that can be supported by your playback gear) for optimum performance.
We’re well into our exploration of Dolby Atmos and in its 5.1.4 configuration (with four overhead speakers), it’s clearly something to write home about.
DTS:X remains vaporware as of late August; there’s a single Blu-ray movie title that’s been released and a few AVR models that have announced decoding capabilities through an eventual firmware update. But we’re well into our exploration of Dolby Atmos (despite less than a dozen Blu-rays released to date), and in its 5.1.4 configuration (with four overhead speakers), it’s clearly something to write home about.Early on, I called Atmos the most significant upgrade in home theater since the launch of Blu-ray and the 7.1-channel lossless surround formats (Dolby TrueHD and DTS-HD Master Audio). Sound mixers are still learning how to best use the format’s capabilities (here’s a hint, mixers: It’s about subtlety, not bombast). But with the right material, the effects are incredibly natural and convincing. I’ll even say thrilling.
So far, you can’t get that with a wireless powered speaker, although Yamaha recently announced an Atmos-ready soundbar. You need an AVR or surround processor and amp combo that possesses the sophisticated processing and dynamic power to get the most from the content. Plus those extra overhead speakers. But AVR sales have been waning for a while now as the broader public moves toward all-in-one solutions that are easier to set up and use. Of course, we welcome any purchase of any ancillary sound system for any TV—but it puts pressure on a product category that is increasingly becoming the bastion of a relatively small group of enthusiast consumers and custom installers, the latter of whom are particularly well equipped to monetize the installation of a fancy high-end receiver and additional built-in ceiling speakers (along with a custom universal control system).
I just hope the overall sales volume driven by object-based audio is eventually enough to keep the AVR, the hardest working and most versatile tool in the home theater gearbox, a vital category for years to come.