Virtual Home Cinema: Getting Beyond the Hype

Have you experienced the newest VR technologies, like Apple Vision Pro or Lynx R1?
These new generation VR helmets provide some pretty awesome features, the main one being the perception of the actual environment as it is, with superposition of what you want to view. You can be immersed without being disconnected from the external world.
Cool, isn’t it?
I was talking yesterday with a friend of mine who works at Apple. He told me that the whole market of Home Cinema was about to disappear: These new devices can provide a top notch virtual Home Cinema straight on your head.
Amazing! The ‘Wow’ factor during a demo is definitely through the roof with this one.
But let's not get ahead of ourselves...
How do you feel after a couple of hours wearing a helmet?
How do you SHARE your experience with others?
How do you feel the bass that usually shakes your guts in a real Home Cinema?
Going one step further, the assumed goal of VR providers is to merge your computer, your smart phone, your credit card, your entertainment into a helmet you’ll be wearing most of the time during the day.
Imagine walking the streets among other people wearing the same helmet. After all, 20 years ago nobody imagined the way people would text and walk nowadays, or even worse: text and drive.
Would that pretty girl come to chat you up if you were wearing a helmet? No way!
VR is a highway to total self-isolation.
This is only an opinion, but if you do want a fact: VR is simply incapable of replacing a real Home Cinema.
Click here to participate in our poll and share your views on the subject of virtual home theater.