LATEST ADDITIONS

Brent Butterworth  |  Dec 22, 2011

It’s been a dream of audio engineers and enthusiasts for decades: Create a compact speaker system that performs like a big one.

Michael Berk  |  Dec 22, 2011

Through with music games? Gone as far as you can with Guitar Hero? (There's always someone willing to go further - but that's not for you). Time to dust off that axe that's taking up space in the closet, plug it into your computer, and learn to play for real, once and for all.

Plug it into your computer? Yep, you heard me right.

Ken C. Pohlmann  |  Dec 22, 2011

What is the Great American Pastime? Baseball? Football? Soccer? Actually, it’s none of those. Our great pastime is sitting passively and yelling as other people actively run around. And while shouting from the bleachers is fun, it’s even more fun to sit and shout at the TV.

Brent Butterworth  |  Dec 21, 2011

Most headphone amps aren’t made for the way we use headphones. Even many small models are too big to slip comfortably into a pocket. And most require power from an AC wall wart or a USB port. What use is that when you’re stuck in seat 34B of a Boeing 757, miles above Enid, Oklahoma, struggling to get better sound from your smartphone?

David Vaughn  |  Dec 21, 2011

Dramas typically aren't demo-worthy showpieces, but this fabulous film features some stunning scenes with vivid color saturation and exceptional detail. The DTS-HD 5.1 audio track is no slouch, either, with spot-on dialog reproduction, but it certainly won't make your subwoofer break a sweat. The movie is set in the early 1960s at the height of the civil-rights movement in the South, and the costume and set design captures the era perfectly. Dreamworks/Touchstone delivers another demo-quality presentation.
Darryl Wilkinson  |  Dec 21, 2011
Performance
Features
Ergonomics
Value
Price: $1,249 At A Glance: BD player/recorder with 3D support • HDMI 1.4a • IR remote control

One of the many questions that keeps me up at night is why dedicated A/V media servers—the kind that sit cozily on a shelf above your AVR and pretend to be just another A/V source in your system—have traditionally been and continue to be so darn expensive. At the gleaming pinnacle of all that is good and glorious (and most expensive) in the media server world is the Kaleidescape movie system. Once you pull your head out of the “I could buy a new car with that kind of money” cloud and look down on the mountain of mere mortal media servers, you’ll see a small variety of makes and models with varying sphincter-constricting price points from companies such as Meridian, Olive, NuVo, and VidaBox. I reviewed Autonomic’s Mirage MMS-2 two-zone media server (Home Theater, October 2011), and I found lots to like about it—the iOS control apps, the integration of Internet streaming and cloud services, the two-zone outputs, and the all-around spiffy and ultra-easy way it provided access to my 300-plus-gigabyte library of digital media files—although none of that makes it any easier for most of us to sneak its $2,000 cost onto an already overburdened credit card.

Geoffrey Morrison  |  Dec 21, 2011

It's difficult to review an MMO (Massively Multiplayer Online) game. They are so complex, deep, and involve so many hours of play it's hard to get a feel for them without extensive "testing."

But after hours playing the beta, and a week's worth of pre-launch play, I'm comfortable making an opinion about BioWare's ambitious and much-awaited Star Wars MMO.

The short version: unbelievably, staggeringly, awesome.

Scott Wilkinson  |  Dec 20, 2011
In Part 2 of my conversation with Tyll Hertsens, editor of InnerFidelity.com, we get more headphone insight, including the distinction between around-the-ear (circumaural), on-the-ear (supra-aural), earbuds (intraconchal), and in-ear monitors as well as open versus closed designs, wireless headphones, surround simulation, electrostatic and magnaplanar models, Tyll's top picks for 2011, answers to chat-room questions, and more.

Run Time: 56:33

Timothy J. Seppala  |  Dec 20, 2011

Surround sound headsets are for gamers what soundbars are for the average consumer: no-hassle, "good enough" alternatives to a full home-theater system. The hurdle all gaming headsets have to overcome is successfully tricking your brain into thinking it's hearing five to seven discrete channels around the "room." Some do this better than others, but simulating spatial separation with a few drivers located less than an inch from your ear is a tall order - too tall, I'd thought. 

Then I took several pairs for extended test drives, and what I found surprised me.

Pages

X