No, it didn’t fly while I was there, but a life-size (?) version of the flying robot from the famous THX movie trailer stood mute witness in the Integra booth that Integra has oodles of THX-approved gear. (Oodles – yeah, that’s a technical term. Now that I think of it, Oodles would be a good name for the robot itself. I may name my next kid, Oodles, I like it so much – the name, not the kid…)
A few large manufacturers excepted, most of the video projection industry seems in no big rush to get into 3D. As a result, there was plenty of 2D projection action at this year’s CEDIA Expo, a gathering in Atlanta this week of custom installers...
Wander down to the far end of CEDIA’s long exhibit hall and
you’ll find a closed-door booth emblazoned with an unfamiliar company name:
GoldenEar Technology. Enter that booth, and you’ll see legendary speaker-guy
Sandy Gross...
Among all the super-expensive projectors at CEDIA, some of the biggest buzz has been about Epson's entry into the LCoS market, which turns out not to be entirely true. In fact, Epson has developed a new but related imaging technology it calls "3LCD Reflective," which is basically liquid crystal on quartz instead of silicon. (Keep in mind that quartz is silicon dioxide, so maybe it's not that different after all.)
Calibrator extraordinaire Kevin Miller was demonstrating Epson's latest flagship, the THX-certified 9700UB, which has two primary improvements over the previous 9500UBprocessing for a fixed anamorphic lens and better panel alignment. (We got right up next to the screen, and the alignment was indeed superb.) Also, all controls remain active in THX mode, which is great news for those who understand that no projector can be perfectly calibrated at the factory, because it depends on the screen and environment. Clips from Alice in Wonderland and Remember the Titans looked amazing on a 96-inch-wide Stewart Studiotek 130, even with a calibrated light output of only 450 lumens.
Projectiondesign's press conference concentrated on the Optix SuperWide 235 (around $39,000 with a standard lens), whose DLP imaging chip boasts a native resolution of 2560x1600, though this model uses only 1080 horizontal lines. This projector can display any aspect ratio from 1.33:1 to 2.40:1 at constant height without needing an anamorphic lens or zoom memories, which rob the image of brightness. For wide-screen Blu-rays, it scales the image vertically and horizontally using Sigma Designs VXP processing and two custom FPGA (field-programmable gate array) chips to fill the 2560x1080 pixel structure and maintain a 12-bit color depth per channel.
The demo was shown on a 13-foot-wide Da-Lite Affinity screen (1.1 gain) with a hand-built prototype with only one of two lamps in operation, so we were seeing a peak-level of about 7.5 foot-lamberts. Clips from Paul Blart: Mall Cop and Spider-Man 3 looked quite good, though I would not have chosen Paul Blartwhat an awful movie!
At the high end of SIM2's extensive projector lineup is the Teatro 50 (single-lamp, 5000 lumens, $60,000) and 80 (dual-lamp, 8000 lumens, $70,000). As you might guess from the prices, both are 3-chip designs.
SIM2 has expanded its Mico line of LED-illuminated DLP projectors with the Mico 40 ($16,000) and Mico 60ST ($24,000), which is designed for short-throw rear-projection applications.
Like Runco, SIM2 is taking a dual-projection approach to 3D. In this case, however, two C3X Lumis 3-chip DLP projectors are stacked in a frame for $80,000. And instead of using polarization or active-shutter glasses, SIM2 decided to go with Infitec color filters, the same technology used in Dolby 3D, which means it does not require a special screen. The projection filters can be moved in and out of the light path much like an anamorphic lens on a sled to accommodate 3D and 2D, for which the system can shine 2500 and 6000 lumens, respectively.
As I was walking back from the Runco press conference, I passed a huge room occupied by chip maker Analog Devices, so I stopped in to see what it had cooking. I'm glad I didamong the demos was a new audio processor intended to give soundbars the ability to reproduce a true 3D soundfield, and it worked shockingly well.