LATEST ADDITIONS

Geoffrey Morrison  |  Nov 28, 2006
As I’ve talked about before, console games have to be written for a specific resolution (unlike computer games). Nearly every Xbox 360 game, for example, is 720p. The console then converts that up or down depending on how you set up the console. Those with older TVs drop it to 480i, those with HD sets can choose 720p or 1080i (and occasionally 1080p).
Shane Buettner  |  Nov 27, 2006
  • $4,299
  • 65" three-chip LCoS
  • 1920x1080
  • Key Connections: One HDMI and one DVI-HDCP input, two component, one VGA on 15-pin DSUB
Features We Like Three-chip design with native 1080p resolution, DNX video processing by Pixelworks, integrated Over-The-Air and QAM HD tuners
Shane Buettner  |  Nov 27, 2006
  • $3,199
  • 65" single-chip DLP (wobulator)
  • 1920x1080
  • Key Connections: Dual HDMI and component inputs, IEEE 1394
Features We Like: 6-Primary color system adds complementary color segments to color wheel, Plush 1080p processes 720p and 1080i HD signals at full resolution
Shane Buettner  |  Nov 27, 2006
  • $3,099
  • 61" single-chip DLP
  • 1920x1080 (wobulated)
  • Key Connections: Dual HDMI and component inputs, IEEE 1394, USB
Features We Like: 1080p resolution, 10-bit video processing, integrated Over-The-Air HD tuner
Shane Buettner  |  Nov 27, 2006
  • $3,299
  • 61" three-chip HD-ILA
  • 1920x1080
  • Key Connections: Dual HDMI, component and IEEE 1394 inputs
Features We Like Three-chip design with native 1080p resolution, dynamic iris for deep blacks, 5-Point Color Management, Dynamic Gamma Correction Circuitry
Shane Buettner  |  Nov 27, 2006
  • $3,099
  • 62" single-chip DLP (wobulator)
  • 1920x1080
  • Key Connections: Dual HDMI and component inputs, one VGA computer input, G-LINK (for TV Guide On Screen), Ethernet THINC port connection
Features We Like Xtreme BLAC for deeper blacks, CableCARD and Over-The-Air HD tuners,
Shane Buettner  |  Nov 27, 2006
  • $3,099
  • 60" three-chip SXRD
  • 1920x1080
  • Key Connections: Dual HDMI and component inputs, one VGA computer input
Features We Like Full three-chip design with native 1080p resolution, dynamic iris for deep blacks, WEGA Engine video processing with DRC
 |  Nov 26, 2006

In the wake of the nearly simultaneous introductions of Sony's Blu-ray capable PlayStation3 and the HD DVD external drive for the Xbox 360, some answers are already coming in on the impact these gaming consoles are going to have on the format war as a whole. And so far, aside from radically altering the install base of hardware for both formats, the gaming rigs are playing a big role in moving HD software off the shelves too.

Chris Chiarella  |  Nov 22, 2006
The senior VP of Walt Disney Imagineering leads us through the "Under the Sea Adventure," the ride that almost was and the coolest DVD extra ever.

Here's a lost bit of Disneyland history gleaned from the new Little Mermaid Platinum Edition DVD: The film's overwhelming success prompted Disney Imagineers to dream up a new theme-park ride in its honor. But then the radiant accolades for the studio's Best Picture–nominated follow-up, Beauty and the Beast, promptly changed a fickle world's tune to "The Little Who-Now?" and Disney shelved the project. Disc two of the set caps this tale with one of the single most impressive bonus features ever conceived, fully realizing the ride that almost was through modern computer-generated imagery. It's authentic to the pseudo reality of Disney's parks, and you can view it with optional schematic drawings, commentary, and the ability to turn up the lights to reveal the inner workings of the accurately simulated machinery. It's all part of "Under the Sea Adventure: A Virtual Ride Inspired by Disney Imagineers."

Pages

X