Timothy J. Seppala

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Timothy J. Seppala  |  Jun 27, 2012  |  0 comments

Adding color to the Walking Dead universe was a gamble, but Telltale Games nailed it.

At E3 this year I had a chance to preview the latest episode in the series (out today for Xbox 360, PC, and PS3 Friday) and pick the brain of Telltale's Founder and Chief Technology Officer Kevin Bruner.

Timothy J. Seppala  |  Mar 01, 2012  |  0 comments

The Reapers are upon us. Mass Effect 3 is out next Tuesday, and with it Commander Shepard's story is coming to a close. I took the opportunity to chat with the series' audio lead, Rob Blake about his team's work in defining the Mass Effect franchise. Over the course of his career he's worked on everything from feature films to Spongebob Squarepants games, but counts his efforts at developer BioWare as the most challenging gigs he's encountered.

"What we do here dwarfs anything I've done before," he told me.

Timothy J. Seppala  |  Oct 30, 2012  |  0 comments

Criterion Games wants wanted their latest open-world crashathon racer Need for Speed: Most Wanted (out today for PC, PS3, Vita, Xbox 360) to be a more film-like experience. So they hired BAFTA Award nominee Vanesa Lorena Tate to take on audio lead responsibilities. She’s been composing since she was four years old and has worked on such films as Hellboy 2: The Golden Army and two Harry Potter flicks: The Order of the Phoenix and The Deathly Hallows part 2 in addition to Criterion’s last Need for Speed, 2010’s Hot Pursuit.

Timothy J. Seppala  |  May 30, 2012  |  0 comments

Last week, we told you about all the work that went into the refreshed soundtrack for Tony Hawk Pro Skater HD. S+V also talked with Robomodo president Josh Tsui about the whole range of challenges involved in recreating a classic game for a modern era.

Timothy J. Seppala  |  Sep 05, 2012  |  0 comments

Harmonix Music Systems redefined the peripheral-based rhythm genre with Rock Band in 2007. Five years, two numbered sequels and a few notable band-specific spin-offs later, their fans have a huge music library at their disposal. Thanks to smart thinking at the outset, almost all of the material from each successive game release has been playable within the Rock Band ecosystem (The Beatles Rock Band notwithstanding). There's somewhere in the neighborhood of three thousand songs in the Rock Band catalog if you count the community-authored tracks available on the Rock Band Network store.

The problem is, no one wants to buy peripheral-based games anymore. The novelty's over and isn't coming back anytime soon. Despite this, Harmonix has been keeping Rock Band fresh by releasing new songs and albums each week for players to download. This is great for hardcore fans, but not everyone wants to go through the hassle of getting the band back together because they want to play a few new tracks. That's where Rock Band Blitz comes in.

Timothy J. Seppala  |  May 23, 2012  |  0 comments

Late last year during the Spike Video Game Awards a familiar image resurfaced: A lanky towhead skateboarding around a dingy warehouse. The problem was that - aside from the sound of trucks grinding on a railing - the video was silent. Today, the team at Robomodo - the developer behind Tony Hawk Pro Skater HD - breaks that silence. I took the opportunity to speak with the game's producers and audio designer to learn how much work goes into re-licensing a classic soundtrack, picking out new songs and what original track almost had the studio's president breaking out his wallet to buy the rights.

Timothy J. Seppala  |  Jun 13, 2012  |  0 comments

The dust has settled, E3 is over, and I have a notebook of nigh indecipherable scratches and scribbles left over from my week in LA. Covering E3 as one person and seeing everything is impossible, but I was able to check out a lot of very cool stuff.

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