Scott Ross, former General Manager of LucasArts' Industrial Light & Magic and co-founder of Digital Domain with James Cameron and Stan Winston, shares some fascinating stories from his early days as a sound engineer (and cowbell player on Jimi Hendrix's "Stone Free"!), the transition from photochemical to digital effects, Pixar computers, anecdotes from the production of films such as Who Framed Roger Rabbit, Titanic, and What Dreams May Come, his current efforts to make home theater more accessible, and answers to chat room questions.
Audio reviewer Steve Guttenberg, aka The Audiophiliac (not the actor!), explains why he thinks non-audiophiles don't really listen to music any more, the resurgence of vinyl LPs, high-res music downloads, 2-channel vs. multichannel music, bringing young people into the audiophile fold, what good sound sounds like, the difficulty of acoustic treatment, the value of headphones, and answers to chat-room questions.
Crestron's Fred Bargetzi, VP of Technology (pictured), and Josh Stene, Director of Product Management, discuss the early days of analog audio and video distribution throughout a home, the complexities and advantages of digital A/V distribution, shielded vs. unshielded twisted-pair cabling, fiber-optic cabling, the problems with wireless distribution, bandwidth requirements, HDMI issues, user interfaces, mesh networks, high-end and entry-level Crestron products, and answers to chat-room questions.
JJ Johnston, Chief Scientist at DTS, talks about acoustics and audio perception, how audio codecs work, his emphasis on increasing audio quality rather than decreasing bitrates as codecs improve, the tendency in commercial music toward increasing loudness while decreasing dynamic range, how audio production differs between commercial cinema and the home, 3D audio, the latest DTS codec called Neo:X, the Neural downmixing algorithm, some hints about future developments from DTS, and answers to chat-room questions.
David Bales, Manager of Product Planning for Pioneer's home A/V products, reveals details about four new Pioneer-brand A/V receivers, which were unveiled on Monday, March 7, in San Francisco. Among the new models' many features is tight integration with the Apple iPad and iPhone, including a super-cool interactive user's manual. He also discusses automatic room correction with Pioneer's MCACC, class-D vs. class-AB amplification, the evolution of user interfaces and iPod connectivity, and answers to chat-room questions.
Runco's Chief Product Architect Bob Williams talks about the company's new D-73d dual-engine 3D projector, the three main types of stereoscopic imaging, the difference between linear and circular polarization, LEDs versus lamps as illumination sources, screen issues for 3D projection, the challenges of dual-projector 3D, commercial-cinema 3D, plasma and LCD flat-panel 3D, and answers to chat-room questions.
Jerry Mahabub, founder of GenAudio and inventor of AstoundSound 3D-audio technology, talks about his research in brain imaging and perception as a teenager and how that research led to AstoundSound, how the algorithm works with 2-channel and surround systems, his new recording studio where the soundtrack for benefit short-film We Are the World 25 for Haiti was mixed and encoded with AstoundSound, answers to chat-room questions, and more.
Run Time: 1:02:46
Update: Now with a link to the YouTube video of the podcast!
Legendary speaker designer Sandy Gross discusses his illustrious career, the process of speaker design, different types of speaker drivers, imaging, the advantages of including powered subs in the main speakers, how GoldenEar manages to create high-quality yet relatively inexpensive speakers, bi-amping, tubes versus solid state amplification, vinyl versus digital audio, "exotic" speaker cables, answers to chat-room questions, and more.
Erik Aadahl, sound designer and supervising sound editor on such movies as Kung Fu Panda, Monsters vs. Aliens, I, Robot, Superman Returns, Valkyrie, and Transformers, talks about the importance of sound in storytelling and the process of sound design, and he shares anecdotes from some of the movies he's worked on. He also takes us on a tour of the Kim Novak Theater at Sony Pictures Studios, where he's working on a blockbuster due to be released this summer, though he couldn't reveal the title.