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Brent Butterworth  |  Dec 31, 2012  |  0 comments

With hundreds of new headphones coming out last year, S+V got so wrapped up in product reviews that we never got around to covering what I think is probably 2012's most important audio story: a recent research project that should augment the audio world's spotty understanding of how headphones should be voiced.

Geoffrey Morrison  |  Dec 27, 2012  |  0 comments

If the weather, calendar, and bevy of "PLEASEGIVEMEANOSCAR" movies didn't give it away, surely the title of this article does: 2012 is pretty much history.

In the pages of Sound+Vision (both the digital and analog variety), we've covered some interesting trends, products, news, and more.

So here are some highlights and lowlights, some contrast and brightness, some tweeters and some woofers, some increasingly lame metaphors, some... well, you get the point.

Geoffrey Morrison  |  Dec 24, 2012  |  0 comments

Unless you've been living down a hobbit hole, or care nothing about movies and technology (in which case, how did you get here?) you've heard about The Hobbit and it's magical new "High Frame Rate": 48fps. This doubling of the traditional movie framerate has gotten much hoopla, with director Peter Jackson claiming it's the best way to see his new film.

So with an open mind, and a slightly emptier wallet, I saw The Hobbit in IMAX HFR 3D, and then a few days later, in "regular" 24fps RealD with Dolby Atmos. The difference was not subtle.

John Higgins  |  Dec 14, 2012  |  0 comments

It has been an excellent year for video games, as Geoff discussed in Gaming Moments of the Year

But even among some all of those amazing games, there were three stand-outs, one of which is our Game of the Year.

 |  Dec 11, 2012  |  0 comments

Today Kaleidescape launched a new online store where you can download movies directly to a Kaleidescape system that are bit-for-bit the same as Blu-ray and DVD.

It's a cool idea, since iTunes and Amazon downloads are compressed at best, and 720p at worst.

What this could mean, and more info, after the jump.

Brent Butterworth  |  Dec 10, 2012  |  0 comments

It’s weird for a 50-year-old audio writer to be reviewing a product that’s targeted at people half his age or less. Guys my age like products labeled “audiophile-grade” or “reference,” not “Nuke” or “Boom.” Meaningless as such marketing terms are, though, you gotta figure Behringer did something to make the iNuke Boom Junior iPod/iPhone dock earn its badass moniker.

Geoffrey Morrison  |  Dec 05, 2012  |  0 comments

Many an obit and in memoriam ends up being more about the person writing than the person being eulogized. 

But asking around, it turned out that not many people I know ever got to see Dave Brubeck play. If they had, I’d sure want to hear their stories.

So below follows a little about Brubeck, a tiny bit about a time I got to see him play, and at the end, a few pieces of his incredible legacy.

Geoffrey Morrison  |  Dec 03, 2012  |  0 comments

It's that time of year again when those of us who review stuff, rank said stuff in some order that says what stuff is better than what other stuff.

This year, instead, I figured I'd do something slightly different. Not too different, I definitely have a Game of the Year in mind (more on that in a few days).

Instead of giving out awards for this and that, I thought I'd talk about some of my favorite gaming moments of the year, why they were special, and why the games that caused those moments are worth your dollar (or in some cases, just the time to download them).

Brent Butterworth  |  Nov 30, 2012  |  0 comments

I sure didn’t expect to be at the L.A. Auto Show today. And I even surer didn’t expect that I’d be going there to listen to the first car with a Krell audio system: the 2014 RLX, the new flagship model from Acura.

Timothy J. Seppala  |  Nov 28, 2012  |  1 comments

With the HD-capable Wii U, Nintendo has finally caught up with Sony and Microsoft. While the PS3 and Xbox 360 have had their share of faults, Sony and Microsoft have managed to address most of those over the past six and seven years of their respective console's lifespans.

Geoffrey Morrison  |  Nov 23, 2012  |  0 comments

I use my iPod to deal with crowds. If you’re like me, sometimes you just like cranking up some tunes to push the world out to more acceptable distance. This is especially true trying to shop during the holiday season.

So for the always-hectic Black Friday weekend, I figured I’d put together a few songs that are, shall we say, not sticky-sweet holiday shopping tunes. Drown out that Bing, Nat, and Perry, and power through the season with these.

Geoffrey Morrison  |  Nov 16, 2012  |  0 comments

It seems the latest trend in gaming is a lengthy open beta, where interested players can experience the game during the development process. Ideally, their voices and opinions are heard by the developers in a way that benefits the final product. Final, in these days of ongoing updates, being a relative term.

So with other open betas recently I’ve been cautiously optimistic, careful not to judge rough edges but take look for the inevitable potential.

With MechWarrior Online, I’m still looking.

Geoffrey Morrison  |  Nov 09, 2012  |  0 comments

I have to admit, I didn't think I'd get into this game. I like my action games actiony, and my strategy games real-time. A turn-based action game? What kind of unholy chimera is that?

I never played the original X-COM (the 1994 version had a hyphen, and an incredible following), so the excitement surrounding this remake was lost on me.

Once I tried it, though. . . wow is it easy to get sucked in.

Timothy J. Seppala  |  Nov 06, 2012  |  0 comments

Master Chief always seemed like Heinlein's ideal of a soldier: You never felt like he needed to sleep - just give him his ten thousand–mile check-ups and dust him off occasionally. In the opening scenes of Halo 4, Spartan 117 goes from sleep to trigger in a few moments, but that's enough to begin his journey to becoming human again.

Geoffrey Morrison  |  Nov 01, 2012  |  0 comments

Hot on the heels of Apple’s latest iPad (and lukewarm on the heels of Amazon’s new Kindle Fires), Google announced new Nexus tablets in unsurprising sizes and price points.

As I’ve said before, hardware is largely irrelevant to the tablet market. Greater resolution or processing speed doesn’t help you get more content to download.

To that end, Google announced new licensing deals to bring more content to Play — and I have a chart to prove it.

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