Geoffrey Morrison Blog

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Geoffrey Morrison  |  Oct 28, 2005  |  First Published: Aug 28, 2005  |  0 comments
Putting the theory to the test.

In my GearWorks column in our January 2005 issue, I talked about how, depending on your viewing distance, the resolution of your display may not matter. To sum up, your eye has a finite resolution (like a digital camera), and, as objects get smaller with distance, there is a point where your eye can no longer distinguish between bigger and smaller pixels. Over long distances, this is obvious, but it surprised a lot of people that it could be so noticeable in shorter (in-room) distances.

Geoffrey Morrison  |  Oct 28, 2005  |  First Published: Jun 28, 2005  |  0 comments
I like to think of myself as a do-it-yourself kind of guy. I'd like to think of myself this way, but, in reality, this is not the case. I don't change my own oil (you want me to go under where?), I'm on a first-name basis with my mechanic (honestly, what Ford owner isn't?), and I call my landlord when the kitchen sink leaks (hey, that's why I pay rent). The two things I do myself are haircuts (thank you, King C. Gillette) and computers (sorry, no funny joke). I've been fascinated with computers since my parents bought me an Apple IIc in the mid-1980s. Since then, I've been modifying and building my own. A few months ago, some part of my brain came up with the idea to build a home theater PC from scratch—and make it silent. Keep in mind that this was the same part of my brain that thought it would be a tremendous idea to build a 13-foot-long subwoofer. Thanks to the deluge of e-mails I received after that piece (one—thanks, Mom) and the difficulty in finding a company that makes an HTPC (last count at CES, there were only 13,002 or so), I figured I'd design and build Home Theater's HTPC, the ugliest and quietest ever.
Geoffrey Morrison  |  Jan 08, 2005  |  First Published: Sep 08, 2006  |  0 comments
Or, how I learned to stop worrying and love 720p.

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