Timothy J. Seppala

Sort By: Post Date | Title | Publish Date
Filed under
Timothy J. Seppala Posted: Jun 06, 2012 0 comments

With the first day of this year's Electronic Entertainment Expo behind us, it's time to make sense of what the three console manufacturers showed at their annual media briefings. What was shown is just as important as what wasn't and reading between the lines is key.

Filed under
Timothy J. Seppala Posted: Mar 01, 2012 0 comments

The Reapers are upon us. Mass Effect 3 is out next Tuesday, and with it Commander Shepard's story is coming to a close. I took the opportunity to chat with the series' audio lead, Rob Blake about his team's work in defining the Mass Effect franchise. Over the course of his career he's worked on everything from feature films to Spongebob Squarepants games, but counts his efforts at developer BioWare as the most challenging gigs he's encountered.

"What we do here dwarfs anything I've done before," he told me.

Timothy J. Seppala Posted: Jun 09, 2011 0 comments

One of the key directives brought up during Sony's media conference at the Electronics Entertainment Expo this year was the company's desire to drive home their commitment to 3D gaming. They've focused on dismantling one of the biggest roadblocks in the way of mass consumer adoption: the price of the TVs themselves.

Timothy J. Seppala Posted: May 03, 2011 0 comments

While movie pundits squabble over whether or not 3D does anything besides eke out a few extra bucks per ticket at the box office, gamers have been reaping stereoscopic rewards for the past couple of months. Sony 3D games started making their way to market this past fall, and there have already been enough high-profile releases to keep those expensive glasses stuck on your face for the rest of the year.

Filed under
Timothy J. Seppala Posted: Nov 06, 2012 0 comments

Master Chief always seemed like Heinlein's ideal of a soldier: You never felt like he needed to sleep - just give him his ten thousand–mile check-ups and dust him off occasionally. In the opening scenes of Halo 4, Spartan 117 goes from sleep to trigger in a few moments, but that's enough to begin his journey to becoming human again.

Filed under
Timothy J. Seppala Posted: Jun 13, 2012 0 comments

The dust has settled, E3 is over, and I have a notebook of nigh indecipherable scratches and scribbles left over from my week in LA. Covering E3 as one person and seeing everything is impossible, but I was able to check out a lot of very cool stuff.

Filed under
Timothy J. Seppala Posted: Sep 05, 2012 0 comments

Harmonix Music Systems redefined the peripheral-based rhythm genre with Rock Band in 2007. Five years, two numbered sequels and a few notable band-specific spin-offs later, their fans have a huge music library at their disposal. Thanks to smart thinking at the outset, almost all of the material from each successive game release has been playable within the Rock Band ecosystem (The Beatles Rock Band notwithstanding). There's somewhere in the neighborhood of three thousand songs in the Rock Band catalog if you count the community-authored tracks available on the Rock Band Network store.

The problem is, no one wants to buy peripheral-based games anymore. The novelty's over and isn't coming back anytime soon. Despite this, Harmonix has been keeping Rock Band fresh by releasing new songs and albums each week for players to download. This is great for hardcore fans, but not everyone wants to go through the hassle of getting the band back together because they want to play a few new tracks. That's where Rock Band Blitz comes in.

Filed under
Timothy J. Seppala Posted: Jun 27, 2012 0 comments

Adding color to the Walking Dead universe was a gamble, but Telltale Games nailed it.

At E3 this year I had a chance to preview the latest episode in the series (out today for Xbox 360, PC, and PS3 Friday) and pick the brain of Telltale's Founder and Chief Technology Officer Kevin Bruner.

Filed under
Timothy J. Seppala Posted: May 23, 2012 0 comments

Late last year during the Spike Video Game Awards a familiar image resurfaced: A lanky towhead skateboarding around a dingy warehouse. The problem was that - aside from the sound of trucks grinding on a railing - the video was silent. Today, the team at Robomodo - the developer behind Tony Hawk Pro Skater HD - breaks that silence. I took the opportunity to speak with the game's producers and audio designer to learn how much work goes into re-licensing a classic soundtrack, picking out new songs and what original track almost had the studio's president breaking out his wallet to buy the rights.

Timothy J. Seppala Posted: Jun 26, 2011 0 comments

Dead Island came out of nowhere earlier this year; its announcement trailer - the scariest set of reverse-chronology vacation snapshots you've seen in a while - went viral and now has more than 4.7 million hits on YouTube. And then for months we heard nothing. What was it, exactly?

Well, I played it the other week at E3 and can tell you exactly what it is: A first-person action-RPG with a focus on melee combat and weapon crafting. Oh, and you can play it online with three buddies, with drop-in/drop-out co-op.

Pages

X
Enter your Sound & Vision username.
Enter the password that accompanies your username.
Loading