Timothy J. Seppala

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Timothy J. Seppala Posted: Nov 14, 2012 0 comments

So many awesome new video games have come out this fall, and there’s so little time. But perhaps the other members of your household don’t share your passion for stabbing corrupt politicians in the neck at three in the morning, or your neighbors don’t want to hear 140 MPH car crashes all evening long. But since you’ve been keeping up with all the newest titles, your wallet’s probably feeling a little light — so you can’t justify dropping $300 or more.

What’s a gamer to do?

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Timothy J. Seppala Posted: Oct 23, 2012 0 comments

Hotline Miami (released today on Steam) is a dark and sordid 16-bit trip through 1989 South Florida and its seedy underbelly. It mixes a retro aesthetic with more violence than you're used to (think last year's cult hit Drive). It plays like earlier entries in the GTA series - but without the tedious driving between missions.

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Timothy J. Seppala Posted: Aug 09, 2011 0 comments

The Resistance series has never had it easy. The original title launched alongside the PS3 back in 2006, and remained largely overlooked in the furor surrounding Sony’s $600 asking price for their new console.

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Timothy J. Seppala Posted: Aug 30, 2012 0 comments

When I reviewed the Astro A40 MLG edition headset and wireless mixamp late last year, my complaints were minor. Since then, they've become my go-to cans; I even use them for transcribing interviews. It's overkill, I know. I've used them exclusively for the past eight months because I haven't heard another gaming headset that sounds anywhere near as good. That is until I spent quality time with Astro's new model, the A50.

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Timothy J. Seppala Posted: Jun 06, 2012 0 comments

With the first day of this year's Electronic Entertainment Expo behind us, it's time to make sense of what the three console manufacturers showed at their annual media briefings. What was shown is just as important as what wasn't and reading between the lines is key.

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Timothy J. Seppala Posted: Mar 01, 2012 0 comments

The Reapers are upon us. Mass Effect 3 is out next Tuesday, and with it Commander Shepard's story is coming to a close. I took the opportunity to chat with the series' audio lead, Rob Blake about his team's work in defining the Mass Effect franchise. Over the course of his career he's worked on everything from feature films to Spongebob Squarepants games, but counts his efforts at developer BioWare as the most challenging gigs he's encountered.

"What we do here dwarfs anything I've done before," he told me.

Timothy J. Seppala Posted: Jun 09, 2011 0 comments

One of the key directives brought up during Sony's media conference at the Electronics Entertainment Expo this year was the company's desire to drive home their commitment to 3D gaming. They've focused on dismantling one of the biggest roadblocks in the way of mass consumer adoption: the price of the TVs themselves.

Timothy J. Seppala Posted: May 03, 2011 0 comments

While movie pundits squabble over whether or not 3D does anything besides eke out a few extra bucks per ticket at the box office, gamers have been reaping stereoscopic rewards for the past couple of months. Sony 3D games started making their way to market this past fall, and there have already been enough high-profile releases to keep those expensive glasses stuck on your face for the rest of the year.

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Timothy J. Seppala Posted: Nov 06, 2012 0 comments

Master Chief always seemed like Heinlein's ideal of a soldier: You never felt like he needed to sleep - just give him his ten thousand–mile check-ups and dust him off occasionally. In the opening scenes of Halo 4, Spartan 117 goes from sleep to trigger in a few moments, but that's enough to begin his journey to becoming human again.

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Timothy J. Seppala Posted: Jun 13, 2012 0 comments

The dust has settled, E3 is over, and I have a notebook of nigh indecipherable scratches and scribbles left over from my week in LA. Covering E3 as one person and seeing everything is impossible, but I was able to check out a lot of very cool stuff.

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