Thomas J. Norton

Thomas J. Norton  |  Oct 11, 2010  |  0 comments
Price: $6,995 (optional Schneider Optics lens: $7,995) At A Glance: Big, bright, punchy image • Black level and shadow detail compete with the best • Excessively wide color gamut

Broaden Your Horizons

If you’ve investigated the subject of constant-height projection, you know that it can be a complicated, slightly intimidating business. We covered the ground rather thoroughly in “Beating the Black Bars” (HT, October 2008). Constant-height display generally involves placing a so-called anamorphic lens in front of a projector’s native lens when viewing true widescreen films—that is, films with an aspect ratio of around 2.35:1 (often called scope films). Such a setup also employs a 2.35:1 screen. For material with an aspect ratio of 1.85:1 or less, the lens is normally moved out of the way and the image is projected onto the 2.35:1 screen with black bars on each side. This is sometimes called windowboxing.

Thomas J. Norton  |  Sep 20, 2010  |  1 comments
At long last, we come to the final chapter of the ongoing Blu-ray player saga. It has been a journey too-often interrupted by the need to adjust to new system components coming in and out for their own reviews. Nothing is more disruptive than having to adjust to the sound of new speakers.

But enough with that. First, a brief summary of what this entire effort has been about....

Thomas J. Norton  |  Sep 13, 2010  |  0 comments
3D Digital Cinema Comes Home

Tell me you’ve never imagined what you’d do first if you won the lottery. Even if you never play and you know you have a better chance of getting hit by lightning than winning $10 million or (it’s a dream, isn’t it, so why go small potatoes?) even $100 million. Sure, if you take it all at once rather than in $5 million drabs over 20 years, that will drop to $50 million out of the gate. After Uncle Sam gets his cut, you’re down to $25 million. There goes your chance to buy the Seattle Seahawks.

Thomas J. Norton  |  Sep 08, 2010  |  0 comments
All for 1.4, and 1.4 for All?

In 2002, the video world was just getting comfortable with component analog video. HDTV and DVD were only starting to acquire mass-market status. We were using three separate video cables to connect our shiny new HDTVs to our best sources. Add to that up to six audio cables to our A/V receivers. This forest of cables wasn’t heaven (except to cable vendors), but it worked, and it provided most viewers with their first real taste of high-quality video. We also had DVI, a standard for digital video borrowed from the computer world. But because its clunky connector only carried video and not audio as well, it never achieved critical mass.

Thomas J. Norton  |  Aug 09, 2010  |  0 comments
Last week, Home Theater editor Shane Buettner, UAV editor Scott Wilkinson, and I visited the Hollywood facilities of The Best Practices Laboratory. BPL is an independent technology laboratory located at the historic Raleigh Studios. Established under a different name in 1915 (it became Raleigh in 1980), Raleigh today is primarily dedicated to the production of independent films, commercials, and TV shows. (When we were there they were filming The Closer, Private Practice, and Castle.)
Thomas J. Norton  |  Aug 03, 2010  |  0 comments
With all the fuss about the great images on HDTVs, particularly from Blu-ray, it’s easy to forget that sound is half the experience—maybe even more. Blu-ray offers more than just great video. By making use of its generous data-storage capacity and new ways to encode audio, it offers an audio experience that’s a significant step beyond the digital movie sound formats we’ve lived with. In fact, it’s arguably equivalent to the sound the engineers and filmmakers heard during the mastering session.
Thomas J. Norton  |  Jul 26, 2010  |  0 comments
1010sdsoft.cloudymeat.jpgFlint Lockwood has been obsessed with science and inventing since grade school. He lives on an isolated island that has long since lost its vitality when the sardine trade, its major industry, went under. But Flint has a plan that could change all that, with the Flint Lockwood Diatonic Super Mutating Dynamic Food Replicator, or, as Flint puts it, FLD SM DFR (flid sim difur) for short. It turns water into food.

The invention accidentally rockets into the stratosphere, where it remains fixed over the island, soaking up the plentiful water from passing clouds. Soon hamburgers begin to fall from the sky, complete with all-beef patties, special sauce, lettuce, cheese, pickles and onions on a sesame-seed bun. And that’s just the beginning. At first it’s manna—or at least Big Macs—from heaven, but things quickly spiral out of hand. The town’s ambitious mayor starts living large in more ways than one and turns the town into an all-you-can-eat cruise ship buffet.

Thomas J. Norton  |  Jul 26, 2010  |  0 comments
1010sdsoft.monstersaliens.jpgEarth is threatened. Galaxar, a four-eyed, tentacled, interstellar bad guy, is headed our way in search of his lost Quantonium, which it seems is even more valuable than Unobtainium. To make things worse, the Quantonium has landed on earth, struck a bride-to-be named Susan, and turned her into the proverbial 50-foot woman, much to the horror of her groom and wedding guests. She is thrown into an Area 51–like prison, where other monsters have been squirreled away from the public for decades. Out of options, the U.S. president recruits the monsters as Earth’s best hope for survival.

If all of this seems to be straight out of the usual Bruckheimer-Bay-Emmerich mold, it isn’t. Instead, it’s one of the funniest computer-animated films of recent years. Galaxar is a hoot. “People of Earth, I mean you no harm,” he proclaims. “But you’ll all be either dead or enslaved in 24 hours. Don’t be angry; it’s just business.” Susan discovers that she can do better than her egotistical fiancé, and the other monsters prove to be both endearing and fascinating.

Thomas J. Norton  |  Jul 26, 2010  |  0 comments
1010sdsoft.coraline.jpgCoraline Jones is a lonely little girl. She has just moved into a creepy old house, has no real friends, and her parents are so preoccupied with their work on a gardening catalog that they have no time for her. But she soon discovers a small, papered-over doorway in the living room. It leads to another universe—similar to her own but different in important ways. Her “other” parents in that universe are devoted to satisfying her every whim. Her only new friend there doesn’t talk much (actually, not at all), the neighbors who share the old, subdivided house are fascinating rather than merely eccentric, and everything is colorful and fun.

All is not what it seems. Coraline is, at its core, a bloodless horror story. Much like the recent computer-animated film 9 (the first post-apocalyptic sock-puppet movie, and another dynamite audio/video transfer), it gets under your skin in ways that animated fare rarely does and could seriously frighten young children. It also uses stop-motion animation as refined by stop-motion expert Henry Selick (The Nightmare Before Christmas, Monkeybone, James and the Giant Peach).

Thomas J. Norton  |  Jul 26, 2010  |  0 comments
1010sdsoft.iceage.jpgAs the third installment of the Ice Age franchise, you’d expect the latest adventures of our odd herd of prehistoric mammal friends—Sid the sloth, Manny and Ellie the wooly mammoths, Diego the saber-toothed tiger, Crash and Eddie the possums, and (off on his own as usual) everyone’s favorite latter-day Coyote, Scrat, the squirrel-rat. Scrat’s role has grown with each entry in the series, and here he gets a love (or rather love-hate) interest in Scrattle, a challenge to his acorn obsession.

The main attraction, and what makes this film the best of the three Ice Age movies, is clear from the title. It’s hard to make a bad movie featuring dinosaurs (although the recent remake of Land of the Lost took its best shot). Dinosaurs disappeared long before wooly mammoths walked the glaciers, but as they appear here in a sort of lost-world environment, we can forgive this bit of creative license.

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