Adding color to the Walking Dead universe was a gamble, but Telltale Games nailed it.
At E3 this year I had a chance to preview the latest episode in the series (out today for Xbox 360, PC, and PS3 Friday) and pick the brain of Telltale's Founder and Chief Technology Officer Kevin Bruner.
The dust has settled, E3 is over, and I have a notebook of nigh indecipherable scratches and scribbles left over from my week in LA. Covering E3 as one person and seeing everything is impossible, but I was able to check out a lot of very cool stuff.
With the first day of this year's Electronic Entertainment Expo behind us, it's time to make sense of what the three console manufacturers showed at their annual media briefings. What was shown is just as important as what wasn't and reading between the lines is key.
Last week, we told you about all the work that went into the refreshed soundtrack for Tony Hawk Pro Skater HD.S+V also talked with Robomodo president Josh Tsui about the whole range of challenges involved in recreating a classic game for a modern era.
Late last year during the Spike Video Game Awards a familiar image resurfaced: A lanky towhead skateboarding around a dingy warehouse. The problem was that - aside from the sound of trucks grinding on a railing - the video was silent. Today, the team at Robomodo - the developer behind Tony Hawk Pro Skater HD - breaks that silence. I took the opportunity to speak with the game's producers and audio designer to learn how much work goes into re-licensing a classic soundtrack, picking out new songs and what original track almost had the studio's president breaking out his wallet to buy the rights.
The Reapers are upon us. Mass Effect 3 is out next Tuesday, and with it Commander Shepard's story is coming to a close. I took the opportunity to chat with the series' audio lead, Rob Blake about his team's work in defining the Mass Effect franchise. Over the course of his career he's worked on everything from feature films to Spongebob Squarepants games, but counts his efforts at developer BioWare as the most challenging gigs he's encountered.
"What we do here dwarfs anything I've done before," he told me.
Surround sound headsets are for gamers what soundbars are for the average consumer: no-hassle, "good enough" alternatives to a full home-theater system. The hurdle all gaming headsets have to overcome is successfully tricking your brain into thinking it's hearing five to seven discrete channels around the "room." Some do this better than others, but simulating spatial separation with a few drivers located less than an inch from your ear is a tall order - too tall, I'd thought.
Then I took several pairs for extended test drives, and what I found surprised me.
The Resistance series has never had it easy. The original title launched alongside the PS3 back in 2006, and remained largely overlooked in the furor surrounding Sony’s $600 asking price for their new console.
Without a doubt, Alice: Madness Returns has the most beautiful and well-realized aesthetic of any game I’ve seen in ages. But, I’m begging you to never play it. Why? Because it’s heartbreaking that a world rife with so many imaginative possibilities ends up feeling so empty, so dull, and so soulless.
Dead Island came out of nowhere earlier this year; its announcement trailer - the scariest set of reverse-chronology vacation snapshots you've seen in a while - went viral and now has more than 4.7 million hits on YouTube. And then for months we heard nothing. What was it, exactly?
Well, I played it the other week at E3 and can tell you exactly what it is: A first-person action-RPG with a focus on melee combat and weapon crafting. Oh, and you can play it online with three buddies, with drop-in/drop-out co-op.