Geoffrey Morrison

Geoffrey Morrison  |  Aug 15, 2013  |  0 comments

Organic Light-Emitting Diode televisions have been perpetually on the horizon for what seems like forever. I remember first writing about the technology when I was at Home Theater magazine, which was multiple jobs ago (and, by the transitive properties, my current one as well).

Like any new technology, these TVs are expensive, but will they be worth it?

Geoffrey Morrison  |  Aug 10, 2013  |  1 comments

Dan Laufman is the president and owner of Jade Design, Inc., the parent company of Emotiva, Emotiva Pro, Sherbourn, and BobCarver.com. Here he shares a Song from his Soundtrack.

Geoffrey Morrison  |  Aug 06, 2013  |  0 comments

David Chesky is a jazz, classical, and opera composer, co-founder of Chesky Records and HDTracks, and vocal proponent of high-resolution audio. Here he picks a song from his soundtrack.

I think the one song that is six degrees of separation for me would be "The Girl From Ipanema" by Antonio Carlos Jobim.

Geoffrey Morrison  |  Jul 30, 2013  |  0 comments

It's hard to classify Defense of the Ancients 2, a free-to-play game from Valve. It's part RPG, part RTS, part multiplayer shooter, part lots of things. This month, there were 5.2 million unique players.

The best I can describe it, is if you've ever played a traditional RTS, and recall one of the "hero" levels where you play as just one, uber-strong, character. That's DotA. Sort of. It can be pretty intense, and quite fun, too.

If you keep reading I promise no more unexplained abbreviations.

Geoffrey Morrison  |  Jul 30, 2013  |  0 comments

Aiming to ensure Ultra HD 4K looks as good as it can, Technicolor has launched 4K Image Certification. The first product to get certified is Marseille Network’s scaler tech.

Fellow Tech2er Brent Butterworth and I headed to Hollywood for an eyes-on demonstration.

Geoffrey Morrison  |  Jul 18, 2013  |  0 comments

Andrew Jones is the Director of Speaker Engineering at TAD and Pioneer, and was Chief Engineer at both Infinity and KEF. He shares with us a song from his soundtrack.

"Let's face it, I'm a geek. I got into Hi-Fi because I love science and technology. I never had any doubts since my early years that I wanted to do something in the sciences, I just didn't know exactly what. Then my brother and I were given an old Dansette all in one record player and a stack of old 45's as a birthday present. Bingo! That started my obsession with both music, and the science of reproducing it.

Geoffrey Morrison  |  Jul 07, 2013  |  0 comments

Even by the standards of pico projectors, this thing is tiny: an actual projector of images barely larger than a crabapple.

Battery powered and with an HDMI input, it's a mighty mini...

maybe.

Geoffrey Morrison  |  Jul 04, 2013  |  0 comments

At the end of 2011, I wrote about the shutting down of Star Wars: Galaxies, the massively-multiplayer online game set in Lucas's fantasy universe. I hadn't played the game in years, not since Sony irreparably massacred the gameplay, dumbing it down and alienating its core players.

But now it's back. Not in hobbled "NGE" form, but with old-school Jump to Lightspeed-era gameplay.

I couldn't resist this walk down memory lane. So, after all these years... how does it hold up?

Geoffrey Morrison  |  Jul 03, 2013  |  0 comments

There’s an argument to be made that Panasonic’s ST50 Series plasma was the best TV to come out last year — not the company’s more expensive VT50 model, which was Sound & Vision’s Video Product

Geoffrey Morrison  |  Jun 25, 2013  |  0 comments

Most video games, especially the big-name, high-budget ones, are created by a huge team of people. Some are in charge of how the game plays, others design the levels, others still do the sound.

Before the nuts and bytes get tightened, most games start with an idea. To give the entire team a visual representation of what the "look" of the game is going to be, most companies hire a concept artist, just like movies do.

This concept art can give the game a direction, but on their own, they can be fascinating visual adventures in their own right. Here's some brilliant art from some recent games, and some info on the incredibly talented artists behind them.

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