It's hard to classify Defense of the Ancients 2, a free-to-play game from Valve. It's part RPG, part RTS, part multiplayer shooter, part lots of things. This month, there were 5.2 million unique players.
The best I can describe it, is if you've ever played a traditional RTS, and recall one of the "hero" levels where you play as just one, uber-strong, character. That's DotA. Sort of. It can be pretty intense, and quite fun, too.
If you keep reading I promise no more unexplained abbreviations.
Andrew Jones is the Director of Speaker Engineering at TAD and Pioneer, and was Chief Engineer at both Infinity and KEF. He shares with us a song from his soundtrack.
"Let's face it, I'm a geek. I got into Hi-Fi because I love science and technology. I never had any doubts since my early years that I wanted to do something in the sciences, I just didn't know exactly what. Then my brother and I were given an old Dansette all in one record player and a stack of old 45's as a birthday present. Bingo! That started my obsession with both music, and the science of reproducing it.
At the end of 2011, I wrote about the shutting down of Star Wars: Galaxies, the massively-multiplayer online game set in Lucas's fantasy universe. I hadn't played the game in years, not since Sony irreparably massacred the gameplay, dumbing it down and alienating its core players.
But now it's back. Not in hobbled "NGE" form, but with old-school Jump to Lightspeed-era gameplay.
I couldn't resist this walk down memory lane. So, after all these years... how does it hold up?
Most video games, especially the big-name, high-budget ones, are created by a huge team of people. Some are in charge of how the game plays, others design the levels, others still do the sound.
Before the nuts and bytes get tightened, most games start with an idea. To give the entire team a visual representation of what the "look" of the game is going to be, most companies hire a concept artist, just like movies do.
This concept art can give the game a direction, but on their own, they can be fascinating visual adventures in their own right. Here's some brilliant art from some recent games, and some info on the incredibly talented artists behind them.
Starting with the September issue (and now, online), we're adding a new measurement to our objective TV/projector tests. It's called "input lag" and while it's not as important as contrast ratio or color accuracy (which we already test for), it's an important metric for gamers, and anyone who notices issues with "lip sync."
So here's what it is, how we test for it, and what, if anything, you can do about it.
I watch one sporting event each year (OK, two if you count the sportball game between the commercials of the "Superbowl"). This one event takes place in a tiny village in western France. An epic battle of men and machines, of endurance and stamina, of danger and skill, fought against weather, distance, and time.
I of course speak of le mythique, le légendaire, le grand Circuit de la Sarthe et les Vingt-Quatre Heures du Mans.
I'm the wrong person to cover E3. I loathe it. True, I'm a gamer of the 1st degree, but being a E3 has nothing to with being a gamer. It has everything to do with the shouty, misogynistic, terrified-of-the-new, big-business industry of gaming.
Also, I fraking hate crowds of aimlessly wandering people. Haaaaaaaate.
That said, this year was less horrible than year's past. Here are some pictures and highlights.