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Geoffrey Morrison Posted: Mar 27, 2015 1 comments
I am a HUGE Bob Dylan fan. I have all his studio albums, most of his live albums, and all the “Bootleg” collections except for the most recent (it’s on the list).

So the arrival of a new Bob Dylan album is met, by this fan, by no small amount of excitement.

But Shadows in the Night, well, um… I don’t know what to make of it.

That not true. I know exactly what I think of it. I don’t like it. Does that make it bad?

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Geoffrey Morrison Posted: Mar 15, 2015 3 comments
It is rare that a successful company, and a publicly traded one at that, can miss the mark so epically, so blindly, like NVIDIA just did with the Shield Console (also called the Shield TV).

Ridiculous isn’t even an adequate word for something so mind-bogglingly useless.

Behold, the awfulness.

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Geoffrey Morrison Posted: Feb 28, 2015 0 comments
After the implosion of THQ and the rights to the game bouncing from publisher to publisher, Gearbox studios picked it up and ran with it.

We’ll, sort of. Instead of making a new game, Gearbox took the original Homeworld, and updated the graphics.

This is 100% fine by me. Here’s the deal…

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Geoffrey Morrison Posted: Feb 13, 2015 22 comments
So much anger. So much bullying. Over something that’s basically an iPod.

Look, if you don't want to buy it, don't buy it. If you do, do.

But why has this thing lit off such fervor on both sides of the debate?

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Geoffrey Morrison Posted: Jan 16, 2015 4 comments
I'm sorry. I'm sorry to you. I'm sorry to your loved ones. I'm sorry to your coworkers and friends.

I'm about to show you something that will steal countless hours from your relationships, work, and free time. What free time. It's all this.

Behold, 2,300 games that will give you all the nostalgia, for free, in your browser.

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Geoffrey Morrison Posted: Jan 14, 2015 2 comments
What makes a good TV picture? Sharp detail? That’s a factor, sure. Vibrant color? Of course. What about brightness? Definitely, you don’t want a dim picture. How about black level? That’s vital. After all, you don’t want grayish blacks; that wouldn’t be lifelike.
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Geoffrey Morrison Posted: Jan 02, 2015 4 comments
Though released multiple times on disc, Cowboy Bebop gets a new release on Blu-ray, with a new transfer, mix and features.

This show is… something else. Easily in my top 5 TV shows of all time, it’s a magical blend of action, story, characters, setting, and music.

Oh the music. The music is why you should buy this.

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Geoffrey Morrison Posted: Dec 23, 2014 0 comments
It’s been a while since I last talked about Star Citizen, and there have been many, many interesting changes and improvements, not least the Arena Commander, version 1.0.

The addition of several newly flyable ships and variants is cool, but it’s the ongoing changes and tweaks to the flight model that are most impressive.

So here’s a look at SC now, and where it’s headed…

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Geoffrey Morrison Posted: Dec 07, 2014 0 comments
Once upon a time, space sims were huge. Freespace, X-Wing (and it’s offshoots), Wing Commander, and others dominated store shelves and playtime, the genre has shrunk to a tiny fraction of what it was. While there are some popular titles (Star Citizen being notable), there aren’t that many options.

Fewer still are the options for real-time combat with large ships. Independence War is largely forgotten, but most space combat sims these days focus either on fighter-sized craft, or the slow tactical-style combat of Eve.

Fractured Space is sort of a 3rd person shooter, but with huge capital ships. It’s currently on Steam Early Access, so I had a look.

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Geoffrey Morrison Posted: Nov 29, 2014 0 comments
A few weeks ago I wrote about the experience of playing Alien: Isolation on the Oculus Rift. It is, without a doubt, incredible.

However, it is a bit of a hassle, and as awesome as the Rift is, it’s still pre-production and lacks the sort of seamlessness I hope to find in the final product.

So I switched over and started playing Alien on my regular gaming rig: A 102-inch screen and 5.1 surround system. So this is about the game. Because it’s worth talking about.

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