Geoffrey Morrison

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Geoffrey Morrison Posted: Dec 23, 2014 0 comments
It’s been a while since I last talked about Star Citizen, and there have been many, many interesting changes and improvements, not least the Arena Commander, version 1.0.

The addition of several newly flyable ships and variants is cool, but it’s the ongoing changes and tweaks to the flight model that are most impressive.

So here’s a look at SC now, and where it’s headed…

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Geoffrey Morrison Posted: Dec 07, 2014 0 comments
Once upon a time, space sims were huge. Freespace, X-Wing (and it’s offshoots), Wing Commander, and others dominated store shelves and playtime, the genre has shrunk to a tiny fraction of what it was. While there are some popular titles (Star Citizen being notable), there aren’t that many options.

Fewer still are the options for real-time combat with large ships. Independence War is largely forgotten, but most space combat sims these days focus either on fighter-sized craft, or the slow tactical-style combat of Eve.

Fractured Space is sort of a 3rd person shooter, but with huge capital ships. It’s currently on Steam Early Access, so I had a look.

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Geoffrey Morrison Posted: Nov 29, 2014 0 comments
A few weeks ago I wrote about the experience of playing Alien: Isolation on the Oculus Rift. It is, without a doubt, incredible.

However, it is a bit of a hassle, and as awesome as the Rift is, it’s still pre-production and lacks the sort of seamlessness I hope to find in the final product.

So I switched over and started playing Alien on my regular gaming rig: A 102-inch screen and 5.1 surround system. So this is about the game. Because it’s worth talking about.

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Geoffrey Morrison Posted: Nov 14, 2014 3 comments

As I wrote about a few weeks ago, I bought one of the Development Kits for the Oculus Rift VR headset. It was a bit of a hassle to get running (and still is), but when you do… damn.

One of the standout games that currently works (more or less) with the Rift, is the new Alien Isolation, a sort of survival/horror/action game set in the Alien universe.

My advice to anyone trying this combo: wear diapers.

Here’s why.

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Geoffrey Morrison Posted: Nov 02, 2014 3 comments
The Oculus Rift is the first virtual reality headset that actually works. Every person I’ve met that’s tried it experienced something between impressed shock and mind-blown awe. Since I first tried an early prototype two years ago it has improved dramatically.

Loving both the idea and the, ahem, reality of it, I bought one… sort of. Called a Development Kit, you can get one now too if you want. It’s not the final product, but it works.

So here’s my experience with a Rift at home.

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Geoffrey Morrison Posted: Oct 11, 2014 0 comments
Electrostatic speakers might not be the most obvious drivers to use in a Bluetooth speaker, but that’s exactly what BenQ has done with the eVolo.

Wait… BenQ? That BenQ?

Yep, that BenQ. All the info after the jump.

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Geoffrey Morrison Posted: Sep 06, 2014 1 comments

Are there repetitive things you do with your phone? Of course there are. Maybe you always turn on Pandora when you get in your car. Maybe you turn off your screen lock password when you’re home. Maybe you turn your phone on vibrate when you get to work.

What if your phone did this, and a whole lot more, automatically? What if it responded to any command you said. What if it read you your incoming texts while you were driving, and auto-replied that you were in the car?

This is the promise of the incredibly powerful app, Tasker.

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Geoffrey Morrison Posted: Aug 08, 2014 1 comments
A few weeks ago I told you about Star Citizen, and mentioned this, the other huge, open-universe, space sim that was crowd funded and looking to take all of your time and monies.

While both games have some impressive (and ancient) pedigree, and cover similar topics… and genres… and play mechanics…

OK, on paper they’re the same game. But so far they’re shaping up to be rather different. Also, Elite’s current beta form actually has a fair amount of playable game in it, a good year (decade?) before Star Citizen does.

Let’s have a look.

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Geoffrey Morrison Posted: Aug 01, 2014 6 comments
(Don’t worry, no spoilers)

I hate The Prequels. It’s a deep seated loathing, burning hot at my core like my heart was pumping white phosphorus. It’s not that they were a disappointment (they are), or that they tarnish the original movies (to an extent, they do), it’s that they are, simply, indefensibly, crappy movies. Poorly written, directed, acted, shot, they’re an affront not just the legacy of Star Wars, but movie making as a whole.

I was excited when Lucas sold SW to Disney, and despite some questionable news since, Guardians of the Galaxy is a perfect example why I’m not worried, and in fact, enthusiastic, about the upcoming films.

No, really, this makes sense, I swear.

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Geoffrey Morrison Posted: Jul 25, 2014 1 comments
If you haven’t heard about Star Citizen, you must have been living under a rock. Or don’t care about video games. Or don’t care about video games and have been living under a rock. Enjoy your rock cave.

From Chris Roberts, the brilliant game designer and lets-not-mention-that-directorial-debut, Star Citizen is what every fan of Privateer, Wing Commander, Space Rogue, and every other space sim have always wanted.

At least, that’s the promise.

Now, I and other backers (damn right I have them my dollars), have had a chance to try out an early alpha snipped of the game: space combat.

I have thoughts.

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