Geoffrey Morrison

Sort By: Post Date | Title | Publish Date
Filed under
Geoffrey Morrison Posted: Jan 12, 2013 0 comments

We know Velodyne for their subwoofers, and lately, headphones. This isn’t all they do, though.

They also love robots.

Self-guided, thinking, driving, car-sized robots.

Geoffrey Morrison Posted: Mar 26, 2012 0 comments

A few weeks ago I wrote about building a WiFi audio system without resorting to the use of a glorified iPod dock, with all of its inherent disadvantages.

The Aperion Audio Zonas offer a different way to do the same thing, or offer the flexibility of wireless speakers for surround channels, sound reinforcement, sound in another room, or anything else you can think of.

Filed under
Geoffrey Morrison Posted: Oct 19, 2011 0 comments

There are few things I loathe more than triteness. Every time I hear a slogan, headline, or witticism that I’ve already heard countless times before, I die a little inside. Change the words around at least and make it your own. How often have you read “trickle-down technology,” “game changer,” or other such things in a product review?

Filed under
Geoffrey Morrison Posted: Aug 06, 2012 0 comments

I have been saying for ages that the only thing that matters in a tablet is the available content: What can I download to the device, and watch on a plane, train, automobuggie? Everything can stream Netflix, surf the web, etc. The number of downloadable TV shows and movies is by far the most meaningful difference between tablets.

The assumption: iTunes and Amazon offer so much more content, the other services - and thus, tablets that aren't iPads or Kindles - are pointless.

Is that assumption correct? Or more to the point, how can you tell?

Filed under
Geoffrey Morrison Posted: Feb 17, 2012 0 comments

Ford has built a mobile recording studio into a 2012 Focus with the help of legendary producer Don Was, engineer Krish Sharma, and car customizer “Mad” Mike Martin.

At the LA unveiling, I got to see the studio in action: recording a band and playing back the mix. As an added bonus I got to talk to Was and Sharma about how dynamic range compression/limiting is ruining modern music.

Filed under
Geoffrey Morrison Posted: Jul 06, 2011 0 comments

HiFiMan's HM-801 ($790, head-direct.com) is the size of a Walkman - I mean literally. A cassette could fit inside it, with plenty of room leftover for the heads, playback motors, and whatever other analog hoopla those things had.

Filed under
Geoffrey Morrison Posted: Dec 27, 2012 0 comments

If the weather, calendar, and bevy of "PLEASEGIVEMEANOSCAR" movies didn't give it away, surely the title of this article does: 2012 is pretty much history.

In the pages of Sound+Vision (both the digital and analog variety), we've covered some interesting trends, products, news, and more.

So here are some highlights and lowlights, some contrast and brightness, some tweeters and some woofers, some increasingly lame metaphors, some... well, you get the point.

Filed under
Geoffrey Morrison Posted: Jun 15, 2012 0 comments

A few days ago, via Twitter, S+V EiC Mike Mettler posed a question on behalf of his nephew (allegedly) asking what was my favorite game of all time. I couldn’t pick just one, so I rattled off a few of my favorites.

But the creation of that short list got me thinking: Why were these games my favorites? What about them has stood the test of time (in my mind) over countless other titles over the years?

In other words, what makes a great game immortal?

Filed under
Geoffrey Morrison Posted: Sep 02, 2011 0 comments

"It's great, I never have to pay for music again!" Such was the exclamation from someone I know in regards to Spotify.

I was baffled at first, but the more I thought about it, the more it annoyed me. Because my acquaintance isn't alone in this thought. It's prevalent among many, and it extends beyond music.

What they're really saying is: "I want you to entertain me, but screw you for trying to make a living at it."

What the what?

Filed under
Geoffrey Morrison Posted: Mar 15, 2013 0 comments

I can't recall a game in recent memory that so embodied corporate hubris, a distaste and distrust of fans, or a launch so bungled that it was the story not the game.

Which is too bad, because underneath all the noise and hate are pieces of a great game, one that I've played a lot over the last two weeks.

But you know what? Don't buy it.

Pages

X
Enter your Sound & Vision username.
Enter the password that accompanies your username.
Loading