Timothy J. Seppala

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Timothy J. Seppala  |  Dec 20, 2011  |  0 comments

Surround sound headsets are for gamers what soundbars are for the average consumer: no-hassle, "good enough" alternatives to a full home-theater system. The hurdle all gaming headsets have to overcome is successfully tricking your brain into thinking it's hearing five to seven discrete channels around the "room." Some do this better than others, but simulating spatial separation with a few drivers located less than an inch from your ear is a tall order - too tall, I'd thought. 

Then I took several pairs for extended test drives, and what I found surprised me.

Timothy J. Seppala  |  Aug 30, 2012  |  0 comments

When I reviewed the Astro A40 MLG edition headset and wireless mixamp late last year, my complaints were minor. Since then, they've become my go-to cans; I even use them for transcribing interviews. It's overkill, I know. I've used them exclusively for the past eight months because I haven't heard another gaming headset that sounds anywhere near as good. That is until I spent quality time with Astro's new model, the A50.

Timothy J. Seppala  |  Nov 06, 2012  |  0 comments

Master Chief always seemed like Heinlein's ideal of a soldier: You never felt like he needed to sleep - just give him his ten thousand–mile check-ups and dust him off occasionally. In the opening scenes of Halo 4, Spartan 117 goes from sleep to trigger in a few moments, but that's enough to begin his journey to becoming human again.

Timothy J. Seppala  |  Nov 28, 2012  |  1 comments

With the HD-capable Wii U, Nintendo has finally caught up with Sony and Microsoft. While the PS3 and Xbox 360 have had their share of faults, Sony and Microsoft have managed to address most of those over the past six and seven years of their respective console's lifespans.

Timothy J. Seppala  |  Nov 14, 2012  |  0 comments

So many awesome new video games have come out this fall, and there’s so little time. But perhaps the other members of your household don’t share your passion for stabbing corrupt politicians in the neck at three in the morning, or your neighbors don’t want to hear 140 MPH car crashes all evening long. But since you’ve been keeping up with all the newest titles, your wallet’s probably feeling a little light — so you can’t justify dropping $300 or more.

What’s a gamer to do?

Timothy J. Seppala  |  Nov 14, 2012  |  0 comments

So many awesome new video games have come out this fall, and there's so little time. But perhaps the other members of your household don't share your passion for stabbing corrupt politicians in the neck at three in the morning, or your neighbors don't want to hear 140 MPH car crashes all evening long. But since you've been keeping up with all the newest titles, your wallet's probably feeling a little light - so you can't justify dropping $300 or more.

What's a gamer to do?

Timothy J. Seppala  |  Sep 18, 2012  |  0 comments

As great a game as the first Borderlands was, it didn't offer much in the way of story. Developer Gearbox Software realized this and brought in Anthony Burch (best known for the often inappropriately hilarious web series, "Hey Ash, Whatcha Playin'?") to write Borderlands 2. Burch was also a member of the video game press corp whose equally sharp analysis and humor made him a must-read in his time at Destructoid and other places around the Web.

Timothy J. Seppala  |  Oct 23, 2012  |  0 comments

Hotline Miami (released today on Steam) is a dark and sordid 16-bit trip through 1989 South Florida and its seedy underbelly. It mixes a retro aesthetic with more violence than you're used to (think last year's cult hit Drive). It plays like earlier entries in the GTA series - but without the tedious driving between missions.

Timothy J. Seppala  |  Aug 28, 2012  |  0 comments

The dragons are back from the ocean's depths. Today marks the release of Guild Wars 2, the new massively multiplayer online role playing game (think World of Warcraft meets Star Wars: The Old Republic) from developer ArenaNet. S+V got a chance to chat with Guild Wars 2's audio director, James Ackley, who told us about the challenges and rewards of designing sound for an MMO.

Timothy J. Seppala  |  Nov 20, 2012  |  0 comments

Sabotaging a gas pump and watching from inside a dumpster as a criminal walks up to it, takes a phone call, lights a cigarette and then explodes is one of Hitman: Absolution's (out today for PC, PS3, Xbox 360) simplest pleasures. Last week I talked to the game's director,18-year industry veteran Tore Blystad, about his latest project.

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