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Geoffrey Morrison Posted: Jul 03, 2007 34 comments
This is the first of a three part series where I get to write about two of my favorite things that I never get to write about: audio and cars. As more and more audio companies get out of the house, we’ll see more and more of this cross-pollination.
Geoffrey Morrison Posted: Jul 03, 2007 0 comments
It seems like nearly every high-end audio company is trying to get out of the house and into the car these days. While at first this appears strange, it makes a lot of sense. The home audio market has been stagnant for years, and every bit of exposure can only help. The car also has several aspects that make it somewhat easier to design for than the home. For one, you know where your listeners are going to be, and you know with a lot of certainty what and where the reflective and absorptive surfaces are. The downsides, of course, are road noise, and less than perfect speaker placement. There are many ways a company can approach these problems, and done well, they can sound vastly better than the stock system, and often better than any aftermarket system as well.
Geoffrey Morrison Posted: Aug 16, 2006 44 comments
I've gotten a number of really good questions on my last blog post about 1080i and 1080p. Instead of burying the answers at the end of the comments in the last blog, I figured I'd post them here and answer them. I edited them down for space and stuff (sorry).
Geoffrey Morrison Posted: Jan 11, 2006 4 comments
Here are the rest of the pictures I took at CES . Well, the rest that were worth anything. I have a few other products I saw at the show that I’ll talk about later, probably Friday.
Geoffrey Morrison Posted: Jan 17, 2007 5 comments
As if the following coverage wasn't enough, here's some more pics of CES that kinda sorta don't fit here, so they're here.
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Geoffrey Morrison Posted: Aug 13, 2007 Published: Jul 13, 2007 0 comments
The bad, the ugly, and the 120 hertz.

I have long been a complainer about motion blur with LCDs. It drives me crazy. I have gotten a lot of flack over the years for this, which I really couldn't care less about. (You don't see me making fun of your issues, do you?) I would just like to point this out: Why, if I weren't the only one who hated motion blur with LCDs, would nearly every LCD manufacturer come to market with 120-hertz LCD panels that claim to eliminate motion blur (a problem that they, surprisingly, haven't mentioned before)? Before I rub it in and say, "I told you so," let's look at what causes motion blur, why it may or may not be a big deal, and how a 120-Hz refresh rate can help solve the problem for LCDs.

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Geoffrey Morrison Posted: Jun 27, 2014 1 comments
Instead of paying for a movie based on its resolution or picture quality, how would you like to pay based on your screen size?

This is what Dreamworks Animation CEO Jeffrey Katzenberg wants you to do.

Of all the bone headed…

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Geoffrey Morrison Posted: May 11, 2014 3 comments
GODZILLA!!!! I’m going to admit something here: I’ve never seen a Godzilla movie. Not all the way through. My knowledge (or lack thereof) has only ever existed as what I absorbed through the zeitgeist.

The pieces I saw of the most recent American incarnation seemed right terrible, and best avoided. How dare you do that to Jean Reno. He was Leon FFS.

But the trailer for this one looked really cool, and a friend who is into Godzilla seemed excited. Lucky me, then, I got invited to the premiere.

Don’t worry, no spoilers, I promise.

Geoffrey Morrison Posted: Aug 06, 2007 12 comments
In the August issue I initiated a “bold challenge” for you to prove to me that you had more music files than I did. Well I was quite impressed with the number of and the numbers in the responses. And I thought I liked music. Here’s the highlights, in ascending order.
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Geoffrey Morrison Posted: Jun 15, 2012 0 comments

A few days ago, via Twitter, S+V EiC Mike Mettler posed a question on behalf of his nephew (allegedly) asking what was my favorite game of all time. I couldn’t pick just one, so I rattled off a few of my favorites.

But the creation of that short list got me thinking: Why were these games my favorites? What about them has stood the test of time (in my mind) over countless other titles over the years?

In other words, what makes a great game immortal?

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