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TECH2

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Brent Butterworth Posted: Mar 12, 2013 0 comments

When testing headphones with multiple listeners-our standard practice at S+V-I've learned that perceptions of a headphone's tonal balance can differ among listeners. Of course, individual taste in sound varies, too.

One solution to this problem is a headphone that can be tuned to the user's taste, a feature we've encountered on in-ear monitors from AKG and Phonak. Both have interchangeable filters that can alter the headphone's tonal balance. But the former costs $1,299, and the latter uses extremely tiny filters that require a special tool to change.

A new company named Torque Audio has what looks like a more practical approach.

Filed under
Brent Butterworth Posted: Aug 01, 2012 0 comments

When pro audio technology invades home theaters, it’s usually in the form of a recording monitor repurposed for consumer use. Pro Audio Technology comes at it from another direction: It’s bringing P.A. system technology into the home.

Filed under
Brent Butterworth Posted: Nov 23, 2011 0 comments

A few weeks ago I found myself mentioned in a rant by CNET's Steve Guttenberg. Steve thinks it's dumb for anyone but a product designer to measure the performance of audio gear. He mentioned me because I take the opposing view.

Filed under
Brent Butterworth Posted: Jan 25, 2012 0 comments

I almost did it myself. I was listening to "King Contrary Man" from The Cult's Electric, through Phonak Audéo PFE 232 in-ear headphones while sitting in a 757 somewhere over Colorado, trying to get an idea of how well Phonak's PerfectFit design blocks out airplane noise.

Filed under
Brent Butterworth Posted: Oct 24, 2012 0 comments

Every time I visit Vancouver vintage gear dealer Innovative Audio, I find it difficult to keep my mind focused on anything.

Filed under
Geoffrey Morrison Posted: May 11, 2012 0 comments

I am not naive enough to think that the gaming industry's primary desire is anything other than to make money. As an industry, they're really good at it, making more than the movie and music industries combined.

The past year has seen an explosion of "Free to Play" (F2P) games that are, well, free to play. Lately, storied titles like Tribes have been reborn in this model. More titles in development aim directly at this new pricing strategy.

But is it good for games, and more importantly, is it good for gamers?

Filed under
Brent Butterworth Posted: Oct 05, 2011 0 comments

Somehow when I was walking around last month’s CEDIA Expo, I completely missed what must surely be the biggest, baddest, most expensive in-wall speaker ever created.

Filed under
Geoffrey Morrison Posted: Jul 30, 2013 0 comments

Aiming to ensure Ultra HD 4K looks as good as it can, Technicolor has launched 4K Image Certification. The first product to get certified is Marseille Network’s scaler tech.

Fellow Tech2er Brent Butterworth and I headed to Hollywood for an eyes-on demonstration.

Filed under
Geoffrey Morrison Posted: Oct 05, 2012 0 comments

It started with Guild Wars 2: Random crashes, seemingly unconnected. Then it spread to other games. After a few hours with Black Mesa, a crash to the desktop. Occasionally, the dreaded BSOD (Blue Screen of Death).

No amount of driver updates fixed the issue. On the GW 2 tech forums the problem seemed widespread. When an Arena Net employee would bother to respond to one of the many threads about the same issue, they always just said, "Check your RAM."

Yeah, right. In 20 years of fixing and building computers, not once had I ever had a problem with RAM.

So what could it be?

Filed under
Geoffrey Morrison Posted: Jan 27, 2012 0 comments

I went to Best Buy yesterday to buy a Blu-ray. I needed some latest 3D piece of crap to use in an upcoming review of a 3D projector. Upon checkout, the clerk asked if I wanted a service plan on the Blu-ray.

I’m going to repeat that. The clerk asked if I wanted a service plan on the Blu-ray disc.

He was serious.

Filed under
Geoffrey Morrison Posted: Jul 28, 2011 0 comments

I've got LG's new 50PZ950 plasma in my lab for an upcoming review in the magazine. The set had some cool features I didn't have space to mention, so I figured I could talk about them here instead.

The short version? It has some of the most extensive calibration settings I've ever seen on a TV.

And yet, they're not enough.

Filed under
Geoffrey Morrison Posted: Feb 04, 2013 0 comments

M-Go is a streaming video service aimed at TVs and tablets, as a competitor to iTunes, Amazon Instant Video, and VUDU.

My question, as it has been with other services, is what kind of selection this service has. Is it a worthwhile alternative? Does it have the depth of content Amazon and iTunes have? Will non-Apple and Amazon tablets finally have a worthwhile place to buy/rent movies and TV shows?

There's only one way to find out: with a fancy chart.

Filed under
Geoffrey Morrison Posted: Apr 23, 2012 0 comments

It’s hardly a new trend, hiring a high-end audio company to design — maybe build — an audio system upgrade for a car. Bose does it all the time, as do THX, B&W, Lexicon, and B&O

It’s win-win, better audio, a bit of extra profit, and brand exposure for the audio company. But when it’s a pairing of two storied companies like Porsche and Burmester, color me interested.

Conveniently, that color is “Yachting Blue.”

Filed under
Brent Butterworth Posted: Sep 18, 2011 0 comments

Maybe back in the 1920s, when Sound + Vision was called Superheterodyne Journal, we might have reviewed some giant tube amplifier that put out 2 watts at full blast. But other than perhaps some forgotten device from audio's days of yore, this storied publication has never tested an amplifier so small, so weak, so limited in utility as the Qinpu Q-2.

Filed under
Geoffrey Morrison Posted: Jul 04, 2013 0 comments

At the end of 2011, I wrote about the shutting down of Star Wars: Galaxies, the massively-multiplayer online game set in Lucas's fantasy universe. I hadn't played the game in years, not since Sony irreparably massacred the gameplay, dumbing it down and alienating its core players.

But now it's back. Not in hobbled "NGE" form, but with old-school Jump to Lightspeed-era gameplay.

I couldn't resist this walk down memory lane. So, after all these years... how does it hold up?

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