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Geoffrey Morrison  |  Dec 05, 2012  |  0 comments

Many an obit and in memoriam ends up being more about the person writing than the person being eulogized. 

But asking around, it turned out that not many people I know ever got to see Dave Brubeck play. If they had, I’d sure want to hear their stories.

So below follows a little about Brubeck, a tiny bit about a time I got to see him play, and at the end, a few pieces of his incredible legacy.

Brent Butterworth  |  Dec 10, 2012  |  0 comments

It’s weird for a 50-year-old audio writer to be reviewing a product that’s targeted at people half his age or less. Guys my age like products labeled “audiophile-grade” or “reference,” not “Nuke” or “Boom.” Meaningless as such marketing terms are, though, you gotta figure Behringer did something to make the iNuke Boom Junior iPod/iPhone dock earn its badass moniker.

 |  Dec 11, 2012  |  0 comments

Today Kaleidescape launched a new online store where you can download movies directly to a Kaleidescape system that are bit-for-bit the same as Blu-ray and DVD.

It's a cool idea, since iTunes and Amazon downloads are compressed at best, and 720p at worst.

What this could mean, and more info, after the jump.

John Higgins  |  Dec 14, 2012  |  0 comments

It has been an excellent year for video games, as Geoff discussed in Gaming Moments of the Year

But even among some all of those amazing games, there were three stand-outs, one of which is our Game of the Year.

Geoffrey Morrison  |  Dec 24, 2012  |  0 comments

Unless you've been living down a hobbit hole, or care nothing about movies and technology (in which case, how did you get here?) you've heard about The Hobbit and it's magical new "High Frame Rate": 48fps. This doubling of the traditional movie framerate has gotten much hoopla, with director Peter Jackson claiming it's the best way to see his new film.

So with an open mind, and a slightly emptier wallet, I saw The Hobbit in IMAX HFR 3D, and then a few days later, in "regular" 24fps RealD with Dolby Atmos. The difference was not subtle.

Geoffrey Morrison  |  Dec 27, 2012  |  0 comments

If the weather, calendar, and bevy of "PLEASEGIVEMEANOSCAR" movies didn't give it away, surely the title of this article does: 2012 is pretty much history.

In the pages of Sound+Vision (both the digital and analog variety), we've covered some interesting trends, products, news, and more.

So here are some highlights and lowlights, some contrast and brightness, some tweeters and some woofers, some increasingly lame metaphors, some... well, you get the point.

Brent Butterworth  |  Dec 31, 2012  |  0 comments

With hundreds of new headphones coming out last year, S+V got so wrapped up in product reviews that we never got around to covering what I think is probably 2012's most important audio story: a recent research project that should augment the audio world's spotty understanding of how headphones should be voiced.

Geoffrey Morrison  |  Jan 02, 2013  |  0 comments

With CES a few days away, and my yearly pilgrimage to that great abomination in the desert (Las Vegas) imminent, I figured it was a good time to compile some excellent driving songs.

The key to a good driving song is not that the song has something to DO with driving, that's lazy and often highly inaccurate. Similar to my article on Pop Music in the Movies, the key is the feel. The key is a fast, *ahem* driving beat.

Geoffrey Morrison  |  Jan 17, 2013  |  0 comments

I really hate Aerosmith. No band causes me to change the radio faster than when I hear the first few notes of any Aerosmith song.

Unfortunately, of the many genres of music I enjoy, "classic rock" is one of the few you can find on the radio dial. And no matter where you go, it's universal: classic rock radio is horrible.

Why?

Geoffrey Morrison  |  Jan 21, 2013  |  0 comments

The town of Baker sits like a wart on the side of the I-15, somewhere in the desolation between Los Angeles and Las Vegas. A bizarre bastion of fast-food consumerism and price-gouged gasoline, it exists only as a way station for those optimistically heading to the City of Sin, or disillusioned, returning to the City of Angles.

Most years, it's my one and only stop, a quick tank top-off before the final push. This year, it's my third. One of the stops was a nap. I am not well.

Geoffrey Morrison  |  Jan 24, 2013  |  0 comments

The nerdworld exploded yesterday when news leaked that Disney had selected J.J. Abrams to direct the next Star Wars movie. J.J. Abrams is best known for the under-watched Alias, the over-watched Lost, and of course for resurrecting and rebooting the other great sci-fi franchise: Star Trek.

As one would expect from the most rabid fanbase in the world, hatred spewed forth.

But not from me. I say let him at it.

Geoffrey Morrison  |  Feb 01, 2013  |  1 comments

Today was supposed to be "Objectify a Male Tech Writer Day." A clever and amusing way to point out how differently our culture treats female tech writers compared to their male peers.

Earlier this week, though, the creator of the idea called it off, fearing a misunderstanding of the intent.

Her idea, though, is worth discussing, for many, many reasons.

Geoffrey Morrison  |  Feb 04, 2013  |  0 comments

M-Go is a streaming video service aimed at TVs and tablets, as a competitor to iTunes, Amazon Instant Video, and VUDU.

My question, as it has been with other services, is what kind of selection this service has. Is it a worthwhile alternative? Does it have the depth of content Amazon and iTunes have? Will non-Apple and Amazon tablets finally have a worthwhile place to buy/rent movies and TV shows?

There's only one way to find out: with a fancy chart.

Brent Butterworth  |  Feb 05, 2013  |  0 comments

To most people, a high-end in-ear monitor costing hundreds of dollars doesn't look much different from the $10 IEMs you buy at Walgreens. But usually, the difference is huge. Perfect example: the $199 Klipsch Image X7i.

John Higgins  |  Feb 07, 2013  |  0 comments

At a recent press preview, I got to play through about 20 minutes of the upcoming PS3 game The Last of Us. It’s a survival-horror type game, set in a post-apocalyptic world destroyed by a plague that creates don’t-call-them-zombies. Ok, they’re not zombies, but that’s the idea here. You’re alive, they’re not(really) and you don’t want to get eaten. Seems rational.

Game on, then.

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