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Brent Butterworth Posted: Mar 19, 2013 0 comments

When we think about how electronics products are developed, we might imagine huge teams of faceless engineers, executives embroiled in endless discussions in elaborate conference rooms, and an almost Kafkaesque process that no one person really understands or controls.

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Geoffrey Morrison Posted: Jul 13, 2012 0 comments

Never in the history of humankind has there been such a gathering of nerds, dweebs, freaks, geeks, dinks, dorks, techies, trekkies, wookiees, weirdos, waldos, and wonks like the event that is Comic-Con.

Clearly, these were my people.

Shockingly, this was my first time attending. Shockinglier, it will be my last.

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Brent Butterworth Posted: Nov 30, 2011 0 comments

As I was going through some old trade show photos earlier this week, it dawned on me that a lot of the products I’d photographed and subsequently reviewed turned out to be quite different from what I’d been led to expect by the demo. Sometimes products that sounded amazing at a show didn’t sound so great when I actually got a real production sample into my home.

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Geoffrey Morrison Posted: Jul 06, 2011 0 comments

HiFiMan's HM-801 ($790, is the size of a Walkman - I mean literally. A cassette could fit inside it, with plenty of room leftover for the heads, playback motors, and whatever other analog hoopla those things had.

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Timothy J. Seppala Posted: Nov 06, 2012 0 comments

Master Chief always seemed like Heinlein's ideal of a soldier: You never felt like he needed to sleep - just give him his ten thousand–mile check-ups and dust him off occasionally. In the opening scenes of Halo 4, Spartan 117 goes from sleep to trigger in a few moments, but that's enough to begin his journey to becoming human again.

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Brent Butterworth Posted: Mar 18, 2012 0 comments

The name Mark Levinson is familiar even to those who couldn’t care less about audio. It’s been mentioned in numerous Lexus commercials, because Mark Levinson audio systems are an option in the higher-end models. Audio enthusiasts know Levinson as the founder of the company that still bears his name, and that 40 years later still makes some of world’s finest audio electronics, although under different ownership.

Levinson has been a prominent figure in the audio biz since 1972, but he’s been fairly low-key for the last 10 years. Now he’s coming back with what he says will be his last audio company and his last audio system. A couple of weeks ago, I got to be one of the first in the U.S. to give it a lengthy audition.

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Geoffrey Morrison Posted: Aug 19, 2011 0 comments

I was up till 3AM again last night playing this game. A brilliant mix of humor, progression, and addictive gameplay guarantees the "just one more mission" mentality of epic late-night gaming sessions.

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Geoffrey Morrison Posted: Feb 14, 2013 0 comments

I played the first Dead Space because I had to. It was one of my first game reviews for ­S+V. It was inconsistent, regularly annoying, but fairly enjoyable. The sequel was a better game overall, but lacking some of the first game's raw scariness.

The universe, story, and concept were sound enough that I was actually looking forward to DS3.

Here's what I found.

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Brent Butterworth Posted: May 30, 2012 0 comments

Denon’s been to headphones what the Rolling Stones have been to rock: Both enjoy an unassailable reputation even though they haven’t done anything significant for a long time. I’m betting the Stones stick to that plan, but as of yesterday, Denon’s back in play with a new line of 11 headphones — plus a couple of cool new AirPlay/DLNA speakers, too.

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Geoffrey Morrison Posted: Oct 09, 2011 0 comments

It's amusing to think that just a few years ago, a projector like this would have been 10x the size and 20x the price.

Actually, a projector like this couldn't have existed a few years ago, as it's got LEDs, which only recently have been bright enough for projector use.

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Geoffrey Morrison Posted: Aug 18, 2013 0 comments

This may not look like much, but it is a quantum leap in television performance.

In this long-exposure image (note how bright the iPad is in the foreground), you're looking at something incredible.

That TV you see? That TV is on.

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Geoffrey Morrison Posted: Aug 24, 2012 0 comments

There are few things more powerful than the perfect combination of music and visuals. Think of your favorite movie scenes, and I’d be willing to bet they’ve got amazing music in them.

On one hand, you’ve got the great film composers; Herrmann, Goldsmith, Williams, and so on. They’re all worth study in their own right, of course. But what I find equally powerful, and arguably more interesting, is the effective use of popular music.

Interesting, because often, directors (and presumably, music supervisors) get it so horribly wrong.

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Geoffrey Morrison Posted: Dec 21, 2011 0 comments

It's difficult to review an MMO (Massively Multiplayer Online) game. They are so complex, deep, and involve so many hours of play it's hard to get a feel for them without extensive "testing."

But after hours playing the beta, and a week's worth of pre-launch play, I'm comfortable making an opinion about BioWare's ambitious and much-awaited Star Wars MMO.

The short version: unbelievably, staggeringly, awesome.

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Brent Butterworth Posted: Jul 11, 2011 0 comments

I haven’t tried every audio-oriented app for Android phones, but I’ve tried a bunch. Not surprisingly, the one I like best by far costs $6.99, which for an Android app is a truly Rolls Royce price. Yet it’s also the most insane deal of all time for DIY audio measurement software.

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Geoffrey Morrison Posted: Dec 05, 2012 0 comments

Many an obit and in memoriam ends up being more about the person writing than the person being eulogized. 

But asking around, it turned out that not many people I know ever got to see Dave Brubeck play. If they had, I’d sure want to hear their stories.

So below follows a little about Brubeck, a tiny bit about a time I got to see him play, and at the end, a few pieces of his incredible legacy.


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