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THE S&V INTERVIEW

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Bob Gatton Posted: Oct 28, 2005 0 comments
ISF's Joel Silver tells our readers what they can do to optimize their displays' performance.

BG: What was your goal in founding the Imaging Science Foundation (ISF)?

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Steve Guttenberg Posted: Oct 28, 2005 Published: Sep 28, 2005 0 comments
Gabriel talks about his new dvd play, technology, and why ipod won't take over the music world.

Peter Gabriel's career got off the ground when he fronted one of Britain's top prog-rock bands, Genesis. He went solo in 1975. For this interview, we focused on his groundbreaking videos and his lifelong fascination with technology.

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Aimee Giron Posted: Oct 28, 2005 Published: Aug 28, 2005 0 comments
With such Disney credits as Pocahontas, The Lion King, and, most recently, the restoration of the classic film Bambi attached to his name, lead restoration animator Dave Bossert shares his experience in bringing back the spirit of the famed deer and why we still chase after that light at the end of the tunnel, no matter how old we get.
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Chris Chiarella Posted: Oct 28, 2005 Published: Jul 28, 2005 0 comments
The always-expressive entrepreneur speaks out on a doubling HD audience and idiots who shoot in NTSC.

For a great many guys, to know Mark Cuban is to envy him: The outspoken owner of the Dallas Mavericks is also the founder of the all-high-definition TV network, HDNet, which has since added his latest success, HDNet Movies, as well. Mark recently spoke to Home Theater about his newest offerings, the challenges and benefits of high-def, and an unusual prediction for the impending next-generation DVD format war.

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Chris Chiarella Posted: Oct 28, 2005 Published: Jun 28, 2005 0 comments
"The minute I finished the film, I plunged into the dvd."

Toon Town has a new sheriff, and his name is Brad Bird. On small screen and big, Bird has always brought tremendous heart and an offbeat comedic sensibility to his work, most recently his Oscar-winning The Incredibles, the only opus in the Pixar canon with a sole "Written and Directed by" credit. Here, the humble auteur shares some insights on his unique creative spark.

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Dan Yakir Posted: Feb 22, 2003 0 comments
When he agreed to direct a sequel to his megahit Men In Black, Barry Sonnenfeld was determined not to repeat himself. "We had to bring back Will Smith and Tommy Lee Jones, because so much of what made that first movie work was the relationship between them," he explains. "They're like Abbott and Costello. You can't have one without the other . . . there's a karmic thing between these two. The audience likes to see them bicker. The first movie takes place over three days and MIIB over two, so they only know each other for five days—but it looks like they've been together for 30 years!"
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Lawrence B. Johnson Posted: May 31, 2002 0 comments
Meridian's chief designer and chairman Bob Stuart speaks out on musical truth as the Holy Grail of audio.
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Lawrence B. Johnson Posted: Nov 29, 2000 0 comments
A look at Sam Runco, the man behind some of the most dazzling developments in home theater.
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Timothy J. Seppala Posted: Jun 27, 2012 0 comments

Adding color to the Walking Dead universe was a gamble, but Telltale Games nailed it.

At E3 this year I had a chance to preview the latest episode in the series (out today for Xbox 360, PC, and PS3 Friday) and pick the brain of Telltale's Founder and Chief Technology Officer Kevin Bruner.

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Timothy J. Seppala Posted: Mar 01, 2012 0 comments

The Reapers are upon us. Mass Effect 3 is out next Tuesday, and with it Commander Shepard's story is coming to a close. I took the opportunity to chat with the series' audio lead, Rob Blake about his team's work in defining the Mass Effect franchise. Over the course of his career he's worked on everything from feature films to Spongebob Squarepants games, but counts his efforts at developer BioWare as the most challenging gigs he's encountered.

"What we do here dwarfs anything I've done before," he told me.

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Timothy J. Seppala Posted: Oct 23, 2012 0 comments

Hotline Miami (released today on Steam) is a dark and sordid 16-bit trip through 1989 South Florida and its seedy underbelly. It mixes a retro aesthetic with more violence than you're used to (think last year's cult hit Drive). It plays like earlier entries in the GTA series - but without the tedious driving between missions.

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Timothy J. Seppala Posted: Aug 28, 2012 0 comments

The dragons are back from the ocean's depths. Today marks the release of Guild Wars 2, the new massively multiplayer online role playing game (think World of Warcraft meets Star Wars: The Old Republic) from developer ArenaNet. S+V got a chance to chat with Guild Wars 2's audio director, James Ackley, who told us about the challenges and rewards of designing sound for an MMO.

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Timothy J. Seppala Posted: May 23, 2012 0 comments

Late last year during the Spike Video Game Awards a familiar image resurfaced: A lanky towhead skateboarding around a dingy warehouse. The problem was that - aside from the sound of trucks grinding on a railing - the video was silent. Today, the team at Robomodo - the developer behind Tony Hawk Pro Skater HD - breaks that silence. I took the opportunity to speak with the game's producers and audio designer to learn how much work goes into re-licensing a classic soundtrack, picking out new songs and what original track almost had the studio's president breaking out his wallet to buy the rights.

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Mike Mettler Posted: Aug 22, 2011 0 comments

Good news, friends — we have another exclusive video treat for the S+V faithful.

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Timothy J. Seppala Posted: Nov 20, 2012 0 comments

Sabotaging a gas pump and watching from inside a dumpster as a criminal walks up to it, takes a phone call, lights a cigarette and then explodes is one of Hitman: Absolution's (out today for PC, PS3, Xbox 360) simplest pleasures. Last week I talked to the game's director,18-year industry veteran Tore Blystad, about his latest project.

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