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Brent Butterworth Posted: Sep 09, 2011 0 comments

The CEDIA Expo focuses on home theater sound, home automation, high-end video projection, and all sorts of toys for rich guys’ mansions. So I’m surprised to say that the first report I’m filing from the Expo is about headphones — a product that few custom installers even sell.

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Lauren Dragan Posted: Dec 12, 2015 0 comments
It’s the holiday season! Time to read every A/V site’s gear guide, round out your wish list, and snag the perfect present for that hard-to-buy-for friend. But if you’re anything like me, after the Black Friday frenzy dies down, you start to feel as though you want to do a little more. If the holidays put you in a giving mood, I’d like to offer you a different sort of gift list: Charities that appeal to the audio/video/tech enthusiast’s heart. Ready to have your heart grow three sizes? Read on!
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Geoffrey Morrison Posted: Dec 02, 2016 1 comments
It’s a little weird reviewing a Civ game, since pretty much everyone who would like it already knows about it, and has probably already bought it.

So this is a review for the rest of us. People who aren’t familiar with the Civ series, and perhaps think it’s not something they’d enjoy.

I say “we” because I’m not a big turn-based strategy fan. But I am a fan of a fun and addictive game, and this is definitely that.

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Geoffrey Morrison Posted: Aug 04, 2011 0 comments

I recently took a bit of a road trip for my summer vacation. All told, it was about 1,000 miles, starting in rural New Hampshire (is there any other kind?), down through New York into rural-ish Pennsylvania, and back again.

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Geoffrey Morrison Posted: Jul 13, 2012 0 comments

Never in the history of humankind has there been such a gathering of nerds, dweebs, freaks, geeks, dinks, dorks, techies, trekkies, wookiees, weirdos, waldos, and wonks like the event that is Comic-Con.

Clearly, these were my people.

Shockingly, this was my first time attending. Shockinglier, it will be my last.

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Geoffrey Morrison Posted: Jun 25, 2013 0 comments

Most video games, especially the big-name, high-budget ones, are created by a huge team of people. Some are in charge of how the game plays, others design the levels, others still do the sound.

Before the nuts and bytes get tightened, most games start with an idea. To give the entire team a visual representation of what the "look" of the game is going to be, most companies hire a concept artist, just like movies do.

This concept art can give the game a direction, but on their own, they can be fascinating visual adventures in their own right. Here's some brilliant art from some recent games, and some info on the incredibly talented artists behind them.

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Geoffrey Morrison Posted: Jan 02, 2015 5 comments
Though released multiple times on disc, Cowboy Bebop gets a new release on Blu-ray, with a new transfer, mix and features.

This show is… something else. Easily in my top 5 TV shows of all time, it’s a magical blend of action, story, characters, setting, and music.

Oh the music. The music is why you should buy this.

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Brent Butterworth Posted: Feb 15, 2012 0 comments

One of the best weekends of my life involved a train trip to visit a new, out-of-state girlfriend. I barely remember my time with her, but I vividly remember what I read on the way: Vance Dickason’s Loudspeaker Design Cookbook.

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Geoffrey Morrison Posted: Aug 12, 2016 3 comments
Among my eclectic musical loves is the Grateful Dead. I remember enjoying the occasional song, as many do, and then discovering the brilliant Reckoning, which is still one of my favorite live albums.

I wouldn’t say I’m the biggest fan, but I thoroughly a good Dead tune, and have played their songs live more than any other band (except maybe the Allman Brothers).

There are countless cover albums of Dead tunes, and most are… well I guess what you think of them largely has to do with what you think of the bands playing them.

Day of the Dead, a meaty 59-track album whose profits go to the Red Hot Organization, are a fantastic mix of artists. And, for the most part, it works great. Here are some highlights and thoughts.

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Geoffrey Morrison Posted: Feb 14, 2013 0 comments

I played the first Dead Space because I had to. It was one of my first game reviews for ­S+V. It was inconsistent, regularly annoying, but fairly enjoyable. The sequel was a better game overall, but lacking some of the first game's raw scariness.

The universe, story, and concept were sound enough that I was actually looking forward to DS3.

Here's what I found.

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Geoffrey Morrison Posted: Apr 18, 2015 2 comments
I’m a big fan of Death Cab. I’ve got all their albums, yadda yadda, and several of them are among my favorites of all time (Plans is masterful). So you’d think I’d have been impatiently awaiting the March 31st release of their new album.

Except… I didn’t buy it until last week.

Why? I’m a terrible music reviewer, and not paying attention to new releases isn’t even top 5 why.

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Geoffrey Morrison Posted: Jun 14, 2015 38 comments
The “Wife Acceptance Factor” has to go. It’s archaic, misogynistic, and the wrong way to think about our hobby.

As enthusiasts, we need to abolish the acronym “WAF.”

Here’s why.

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Brent Butterworth Posted: Jul 11, 2011 0 comments

We’ve received a few inquiries from readers about a music track I’ve mentioned in recent subwoofer reviews. Considering that I’ve described the piece in question as having “the most intense low bass I’ve ever heard,” this interest isn’t surprising.

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Lauren Dragan Posted: Jun 20, 2015 0 comments
One of the most common questions I’m asked is, “What should I get if I want a headphone that has good ANC, BT, and high-quality sound?” This all-things-headphone holy grail has been the pursuit of many a manufacturer lately: Parrot, Samsung, Beats, Creative, Plantronics, Sennheiser, and now Definitive Technology with its Symphony 1. But can the Symphony 1 really be all things to all people? I gave them a spin to find out.
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Brent Butterworth Posted: Nov 30, 2011 0 comments

As I was going through some old trade show photos earlier this week, it dawned on me that a lot of the products I’d photographed and subsequently reviewed turned out to be quite different from what I’d been led to expect by the demo. Sometimes products that sounded amazing at a show didn’t sound so great when I actually got a real production sample into my home.

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