TECH2

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Lauren Dragan Posted: Nov 14, 2013 0 comments
A few headphone manufacturers are challenging the status-quo and showing us there is another way to approach technology. Five "good karma" cans made with sustainable, recycled materials.
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Geoffrey Morrison Posted: Aug 08, 2014 1 comments
A few weeks ago I told you about Star Citizen, and mentioned this, the other huge, open-universe, space sim that was crowd funded and looking to take all of your time and monies.

While both games have some impressive (and ancient) pedigree, and cover similar topics… and genres… and play mechanics…

OK, on paper they’re the same game. But so far they’re shaping up to be rather different. Also, Elite’s current beta form actually has a fair amount of playable game in it, a good year (decade?) before Star Citizen does.

Let’s have a look.

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Geoffrey Morrison Posted: Dec 30, 2011 0 comments

In the grand scheme of things, there’s no such thing as a “new year.” Nor are there “weeks” or “months” really. I know these are just convenient constructs for the human mind to wrap around something complex and inexorable like “time.”

Yet even knowing this, I can’t help but get a little nostalgic this time of year. The idea of one thing ending and another thing beginning brings to mind, well, this one thing ending and this other thing beginning, but in a nostalgic way.

I speak, as I so often do, of Star Wars.

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Geoffrey Morrison Posted: Jan 27, 2012 0 comments

I went to Best Buy yesterday to buy a Blu-ray. I needed some latest 3D piece of crap to use in an upcoming review of a 3D projector. Upon checkout, the clerk asked if I wanted a service plan on the Blu-ray.

I’m going to repeat that. The clerk asked if I wanted a service plan on the Blu-ray disc.

He was serious.

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Geoffrey Morrison Posted: Dec 05, 2012 0 comments

Many an obit and in memoriam ends up being more about the person writing than the person being eulogized. 

But asking around, it turned out that not many people I know ever got to see Dave Brubeck play. If they had, I’d sure want to hear their stories.

So below follows a little about Brubeck, a tiny bit about a time I got to see him play, and at the end, a few pieces of his incredible legacy.

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Brent Butterworth Posted: Nov 30, 2012 0 comments

I sure didn’t expect to be at the L.A. Auto Show today. And I even surer didn’t expect that I’d be going there to listen to the first car with a Krell audio system: the 2014 RLX, the new flagship model from Acura.

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Brent Butterworth Posted: Aug 22, 2011 0 comments

A five-year-old surround-sound receiver has all the appeal of a five-year-old banana. But a five-year-old (or even 25-year-old) stereo amplifier might sound and perform every bit as good as one built last month.

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Brent Butterworth Posted: Oct 31, 2011 0 comments

I had an ear-opening experience when I got to do a blind listening test of some vintage turntables at Vancouver, BC vintage audio dealer Innovative Audio this past summer.

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Geoffrey Morrison Posted: May 18, 2012 0 comments

Carmakers have a problem. OK, I’m sure they have a lot of problems, but as this one has to do with sound, it’s relevant to us here at S+V.

As cars have gotten quieter, and as turbocharging finds its way onto more vehicles, we’re losing the sonorous soundtrack of the engines themselves.

So the engineering wizards are using technology to combat the progression of... technology?

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Brent Butterworth Posted: Apr 02, 2012 0 comments

I had always assumed that all $59 headphones sound about as refined as Ski Johnson. That is, until I happened upon a marketing crew from House of Marley at my local Fry’s Electronics. Encouraged by our experience with the company’s $149 Exodus, I tried the $59 Positive Vibration — and was shocked to hear that much of what I loved in the sound of the Exodus was evident in the Positive Vibration, too.

Which got me wondering: Are there other good headphones available at this price point? Could those who have only three Andrew Jacksons to their name actually get a decent set of cans?

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Geoffrey Morrison Posted: May 11, 2012 0 comments

I am not naive enough to think that the gaming industry's primary desire is anything other than to make money. As an industry, they're really good at it, making more than the movie and music industries combined.

The past year has seen an explosion of "Free to Play" (F2P) games that are, well, free to play. Lately, storied titles like Tribes have been reborn in this model. More titles in development aim directly at this new pricing strategy.

But is it good for games, and more importantly, is it good for gamers?

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Geoffrey Morrison Posted: Apr 19, 2014 0 comments
I had expected a fairly simple top-down space shooter, something like Space Pirates and Zombies.

While there was certainly action, The Last Federation has an impressive amount of depth. It’s a turn-based shooter, sure, but it’s also a world-building and political strategy game as well, but done in a way I haven’t seen before.

And it’s wonderfully addictive.

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John Higgins Posted: Dec 14, 2012 0 comments

It has been an excellent year for video games, as Geoff discussed in Gaming Moments of the Year

But even among some all of those amazing games, there were three stand-outs, one of which is our Game of the Year.

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Geoffrey Morrison Posted: Dec 03, 2012 0 comments

It's that time of year again when those of us who review stuff, rank said stuff in some order that says what stuff is better than what other stuff.

This year, instead, I figured I'd do something slightly different. Not too different, I definitely have a Game of the Year in mind (more on that in a few days).

Instead of giving out awards for this and that, I thought I'd talk about some of my favorite gaming moments of the year, why they were special, and why the games that caused those moments are worth your dollar (or in some cases, just the time to download them).

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Geoffrey Morrison Posted: Feb 17, 2012 0 comments

Ford has built a mobile recording studio into a 2012 Focus with the help of legendary producer Don Was, engineer Krish Sharma, and car customizer “Mad” Mike Martin.

At the LA unveiling, I got to see the studio in action: recording a band and playing back the mix. As an added bonus I got to talk to Was and Sharma about how dynamic range compression/limiting is ruining modern music.

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