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Geoffrey Morrison Posted: Jun 25, 2013 0 comments

Most video games, especially the big-name, high-budget ones, are created by a huge team of people. Some are in charge of how the game plays, others design the levels, others still do the sound.

Before the nuts and bytes get tightened, most games start with an idea. To give the entire team a visual representation of what the "look" of the game is going to be, most companies hire a concept artist, just like movies do.

This concept art can give the game a direction, but on their own, they can be fascinating visual adventures in their own right. Here's some brilliant art from some recent games, and some info on the incredibly talented artists behind them.

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Geoffrey Morrison Posted: Jan 02, 2015 4 comments
Though released multiple times on disc, Cowboy Bebop gets a new release on Blu-ray, with a new transfer, mix and features.

This show is… something else. Easily in my top 5 TV shows of all time, it’s a magical blend of action, story, characters, setting, and music.

Oh the music. The music is why you should buy this.

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Brent Butterworth Posted: Feb 15, 2012 0 comments

One of the best weekends of my life involved a train trip to visit a new, out-of-state girlfriend. I barely remember my time with her, but I vividly remember what I read on the way: Vance Dickason’s Loudspeaker Design Cookbook.

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Geoffrey Morrison Posted: Feb 14, 2013 0 comments

I played the first Dead Space because I had to. It was one of my first game reviews for ­S+V. It was inconsistent, regularly annoying, but fairly enjoyable. The sequel was a better game overall, but lacking some of the first game's raw scariness.

The universe, story, and concept were sound enough that I was actually looking forward to DS3.

Here's what I found.

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Geoffrey Morrison Posted: Apr 18, 2015 3 comments
I’m a big fan of Death Cab. I’ve got all their albums, yadda yadda, and several of them are among my favorites of all time (Plans is masterful). So you’d think I’d have been impatiently awaiting the March 31st release of their new album.

Except… I didn’t buy it until last week.

Why? I’m a terrible music reviewer, and not paying attention to new releases isn’t even top 5 why.

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Geoffrey Morrison Posted: Jun 14, 2015 38 comments
The “Wife Acceptance Factor” has to go. It’s archaic, misogynistic, and the wrong way to think about our hobby.

As enthusiasts, we need to abolish the acronym “WAF.”

Here’s why.

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Brent Butterworth Posted: Jul 11, 2011 0 comments

We’ve received a few inquiries from readers about a music track I’ve mentioned in recent subwoofer reviews. Considering that I’ve described the piece in question as having “the most intense low bass I’ve ever heard,” this interest isn’t surprising.

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Lauren Dragan Posted: Jun 20, 2015 0 comments
One of the most common questions I’m asked is, “What should I get if I want a headphone that has good ANC, BT, and high-quality sound?” This all-things-headphone holy grail has been the pursuit of many a manufacturer lately: Parrot, Samsung, Beats, Creative, Plantronics, Sennheiser, and now Definitive Technology with its Symphony 1. But can the Symphony 1 really be all things to all people? I gave them a spin to find out.
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Brent Butterworth Posted: Nov 30, 2011 0 comments

As I was going through some old trade show photos earlier this week, it dawned on me that a lot of the products I’d photographed and subsequently reviewed turned out to be quite different from what I’d been led to expect by the demo. Sometimes products that sounded amazing at a show didn’t sound so great when I actually got a real production sample into my home.

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Brent Butterworth Posted: May 30, 2012 0 comments

Denon’s been to headphones what the Rolling Stones have been to rock: Both enjoy an unassailable reputation even though they haven’t done anything significant for a long time. I’m betting the Stones stick to that plan, but as of yesterday, Denon’s back in play with a new line of 11 headphones — plus a couple of cool new AirPlay/DLNA speakers, too.

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Brent Butterworth Posted: Oct 31, 2012 0 comments

At the Rocky Mountain Audio Fest in Denver earlier this month, I must have visited at least 100 demo rooms and booths. But DEQX impressed me more than any of the scores of headphones, speakers, and electronics I heard.

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Brent Butterworth Posted: Nov 28, 2011 0 comments

We tend to think of speakers as devices that blast sound at us. But they actually blast sound in every direction, and that's a good thing. In fact, if they don't blast sound in every direction, it can be a problem.

A speaker's characteristic sound projection pattern, broad or narrow, is referred to as "dispersion."

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Brent Butterworth Posted: Aug 01, 2011 0 comments

We all know what distortion sounds like. We've heard it in heavy metal tunes, cheap iPod docks and the crummy speakers at Taco Bell drive-thrus. And we've all read distortion specs on things like receivers and subwoofers. But other than a general understanding that distortion isn't something we want in home audio gear, most people really don't know what it is.

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Posted: Apr 01, 2016 5 comments
CES 2016 proved to be a massive year for the petcare gadgets industry. People love their furry family, and the electronics world is finally catching up. The biggest innovation? Headphones for dogs. More than the thunder-dampening earmuffs of yesteryear, these high-fidelity canine cans promise “better than human range fidelity” and “high definition to howl about.” Obviously, we needed to test them out.

Of course, we couldn’t listen to these beyond-audiophile-level headphones with our paltry human ears. So we recruited some of our favorite pups to try them out.

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Brent Butterworth Posted: Jun 13, 2012 0 comments

If what I heard today is any indication, Kodak’s decline may be Hollywood’s gain. When Kodak dropped the naming rights to the famous theater used to host the Academy Awards, Dolby picked them up — and gave the theater a first-class technical makeover.

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