TECH2

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Geoffrey Morrison Posted: Mar 12, 2012 0 comments

A few weeks ago I reviewed the Altec Lansing inAir 5000. It wasn't bad, but for $500 I would have hoped for more. That seems to be the case with many Wi-Fi audio systems these days, and that got me thinking:

For the same amount of money, could I build an audio system with similar functionality, similar footprint - and that actually sounds good?

Challenge accepted.

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Geoffrey Morrison Posted: Aug 10, 2012 0 comments

The Internet has allowed millions of creative people to offer their works to the world, without the gatekeeper of traditional publishing.

This can be good and bad. There’s good in that there are fewer roadblocks for creative people. The bad in that without that gatekeeper, there’s no “pre-check” of quality. Not to say that everything from a publisher is good, just that the assumption is that somebody looked at the thing before it went out. Without this initial eyeballing, how do you sort through the slag to find the gems?

Enter: Bundles.

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Brent Butterworth Posted: Dec 27, 2011 0 comments

When I attended my first Consumer Electronics Show in 1990, Microsoft was a relatively small company that had had one real hit (MS-DOS) and was struggling to gain traction with its other applications. I don’t think the company even exhibited at CES back then.

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Brent Butterworth Posted: Jul 10, 2013 0 comments

Tech^2 started the week with an incredibly tiny projector, now we’ll finish with an incredibly huge—and unprecedentedly indulgent—TV set.

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Brent Butterworth Posted: Sep 05, 2011 0 comments

The way the audio industry has been measuring subwoofers for decades has turned out to be inadequate. But the new method they’ve come up with may be causing as much confusion as the old one.

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Brent Butterworth Posted: Sep 09, 2011 0 comments

The CEDIA Expo focuses on home theater sound, home automation, high-end video projection, and all sorts of toys for rich guys’ mansions. So I’m surprised to say that the first report I’m filing from the Expo is about headphones — a product that few custom installers even sell.

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Geoffrey Morrison Posted: Aug 04, 2011 0 comments

I recently took a bit of a road trip for my summer vacation. All told, it was about 1,000 miles, starting in rural New Hampshire (is there any other kind?), down through New York into rural-ish Pennsylvania, and back again.

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Geoffrey Morrison Posted: Jul 13, 2012 0 comments

Never in the history of humankind has there been such a gathering of nerds, dweebs, freaks, geeks, dinks, dorks, techies, trekkies, wookiees, weirdos, waldos, and wonks like the event that is Comic-Con.

Clearly, these were my people.

Shockingly, this was my first time attending. Shockinglier, it will be my last.

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Geoffrey Morrison Posted: Jun 25, 2013 0 comments

Most video games, especially the big-name, high-budget ones, are created by a huge team of people. Some are in charge of how the game plays, others design the levels, others still do the sound.

Before the nuts and bytes get tightened, most games start with an idea. To give the entire team a visual representation of what the "look" of the game is going to be, most companies hire a concept artist, just like movies do.

This concept art can give the game a direction, but on their own, they can be fascinating visual adventures in their own right. Here's some brilliant art from some recent games, and some info on the incredibly talented artists behind them.

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Brent Butterworth Posted: Feb 15, 2012 0 comments

One of the best weekends of my life involved a train trip to visit a new, out-of-state girlfriend. I barely remember my time with her, but I vividly remember what I read on the way: Vance Dickason’s Loudspeaker Design Cookbook.

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Geoffrey Morrison Posted: Feb 14, 2013 0 comments

I played the first Dead Space because I had to. It was one of my first game reviews for ­S+V. It was inconsistent, regularly annoying, but fairly enjoyable. The sequel was a better game overall, but lacking some of the first game's raw scariness.

The universe, story, and concept were sound enough that I was actually looking forward to DS3.

Here's what I found.

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Brent Butterworth Posted: Jul 11, 2011 0 comments

We’ve received a few inquiries from readers about a music track I’ve mentioned in recent subwoofer reviews. Considering that I’ve described the piece in question as having “the most intense low bass I’ve ever heard,” this interest isn’t surprising.

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Brent Butterworth Posted: Nov 30, 2011 0 comments

As I was going through some old trade show photos earlier this week, it dawned on me that a lot of the products I’d photographed and subsequently reviewed turned out to be quite different from what I’d been led to expect by the demo. Sometimes products that sounded amazing at a show didn’t sound so great when I actually got a real production sample into my home.

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Brent Butterworth Posted: May 30, 2012 0 comments

Denon’s been to headphones what the Rolling Stones have been to rock: Both enjoy an unassailable reputation even though they haven’t done anything significant for a long time. I’m betting the Stones stick to that plan, but as of yesterday, Denon’s back in play with a new line of 11 headphones — plus a couple of cool new AirPlay/DLNA speakers, too.

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Brent Butterworth Posted: Oct 31, 2012 0 comments

At the Rocky Mountain Audio Fest in Denver earlier this month, I must have visited at least 100 demo rooms and booths. But DEQX impressed me more than any of the scores of headphones, speakers, and electronics I heard.

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