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TECH2

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Filed under
Brent Butterworth Posted: Nov 16, 2011 0 comments

They say that when everyone’s hip to a trend, it’s no longer hip.

Filed under
Geoffrey Morrison Posted: Mar 17, 2013 0 comments

It's only natural, in the wake of any random act of extreme violence, to look for an explanation: What caused this to happen? What can we do to prevent it from happening again?

While it's fair to ask these questions, the frustrating truth is that most of the time, we'll never know.

Not knowing, sadly, is not an acceptable answer. Instead, "the other" is blamed. When it comes to politicians and lobbyists, this "other" is anything the younger generations are into, that they themselves aren't. Thirty years ago it was rap and heavy metal. Thirty before that, it was rock and roll.

Today, the common scapegoat is video games, and blaming them is just as specious.

Filed under
Geoffrey Morrison Posted: Oct 09, 2011 0 comments

It's amusing to think that just a few years ago, a projector like this would have been 10x the size and 20x the price.

Actually, a projector like this couldn't have existed a few years ago, as it's got LEDs, which only recently have been bright enough for projector use.

Filed under
Brent Butterworth Posted: Oct 18, 2011 0 comments

While the image quality of video streaming services has been improving, audio has lagged behind. But it looks like it’s catching up.

Filed under
Geoffrey Morrison Posted: May 16, 2014 8 comments
Monster has launched a new line of sports headphones. The lead image on their site (shown above in case they change it) is… confusing, at best.

What, exactly, are they selling here?

Is this just a poor choice of marketing imagery, or something else?

Lauren and Geoff decide to ponder the finer points of Monster’s new headphone marketing.

Filed under
Brent Butterworth Posted: Jul 26, 2011 0 comments

The review I just wrote of the Sonos Play:3 streaming music system, and another I recently finished of several small Bluetooth speaker systems (you’ll see the full results soon in the print edition of Sound+Vision) reminded me of just how important listening is in audio produ

Filed under
Geoffrey Morrison Posted: Dec 02, 2011 0 comments

I need your help. Maybe you can explain something to me.

Why do we need winners? I'm not talking about sports and such; I mean with A/V gear, movies, video games, etc. How many articles and forum posts have you seen that proclaim one object the winner over another?

What is behind this desire to declare a winner when there's no competition being fought?

Filed under
Lauren Dragan Posted: Mar 07, 2014 0 comments
Some people are naturally motivated to exercise. They push themselves to the limit with nothing but the sound of their own breathing to guide them, entering a zen-like workout induced euphoria. I kinda hate these people. Don’t get me wrong. I love being in shape, but personally, I dislike “working out”. It’s hard. In fact, the reason that I run is because it’s not something that comes easily to me: I like the sense of accomplishment. But to get through it, I need a little something to distract me from all that muscle-and-lung-burning stuff. I know I’m not alone. Whenever I head out for a longer jog, one of my friends inevitably jokes that the only way that they would run is if they’re being chased. Well, friends, that can be arranged. How’d you like to escape a virtual zombie horde? Motivated yet?
Filed under
Geoffrey Morrison Posted: Jan 17, 2013 0 comments

I really hate Aerosmith. No band causes me to change the radio faster than when I hear the first few notes of any Aerosmith song.

Unfortunately, of the many genres of music I enjoy, "classic rock" is one of the few you can find on the radio dial. And no matter where you go, it's universal: classic rock radio is horrible.

Why?

Filed under
Geoffrey Morrison Posted: May 04, 2012 0 comments

One of the most common requests I get by email, and in comments on reviews, is to share what picture settings I've used to achieve the best image.

To put it bluntly: no. This isn't because my settings are some big secret, it's because I honestly believe sharing them is a bad idea, and I'd be doing more harm than good.

And once I list the reasons why, you may even agree with me.

Filed under
Brent Butterworth Posted: Nov 23, 2011 0 comments

A few weeks ago I found myself mentioned in a rant by CNET's Steve Guttenberg. Steve thinks it's dumb for anyone but a product designer to measure the performance of audio gear. He mentioned me because I take the opposing view.

Filed under
Brent Butterworth Posted: Jul 13, 2011 0 comments

An audio reviewer hears two lines over and over: “That never happened with any of the other samples” and “We created this [fill in the blank] because the products that are out there now are inadequate.” I heard the second line last week in a ramshackle Van Nuys, California industrial space bordered by a security gate and half-filled with piles of decades-old test gear. Unlikely as the setting seemed, its tenant actually delivered on his claims.

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