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Geoffrey Morrison Posted: Jan 24, 2013 0 comments

The nerdworld exploded yesterday when news leaked that Disney had selected J.J. Abrams to direct the next Star Wars movie. J.J. Abrams is best known for the under-watched Alias, the over-watched Lost, and of course for resurrecting and rebooting the other great sci-fi franchise: Star Trek.

As one would expect from the most rabid fanbase in the world, hatred spewed forth.

But not from me. I say let him at it.

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Geoffrey Morrison Posted: Jan 21, 2013 0 comments

The town of Baker sits like a wart on the side of the I-15, somewhere in the desolation between Los Angeles and Las Vegas. A bizarre bastion of fast-food consumerism and price-gouged gasoline, it exists only as a way station for those optimistically heading to the City of Sin, or disillusioned, returning to the City of Angles.

Most years, it's my one and only stop, a quick tank top-off before the final push. This year, it's my third. One of the stops was a nap. I am not well.

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Geoffrey Morrison Posted: Jan 17, 2013 0 comments

I really hate Aerosmith. No band causes me to change the radio faster than when I hear the first few notes of any Aerosmith song.

Unfortunately, of the many genres of music I enjoy, "classic rock" is one of the few you can find on the radio dial. And no matter where you go, it's universal: classic rock radio is horrible.


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Geoffrey Morrison Posted: Jan 02, 2013 0 comments

With CES a few days away, and my yearly pilgrimage to that great abomination in the desert (Las Vegas) imminent, I figured it was a good time to compile some excellent driving songs.

The key to a good driving song is not that the song has something to DO with driving, that's lazy and often highly inaccurate. Similar to my article on Pop Music in the Movies, the key is the feel. The key is a fast, *ahem* driving beat.

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Brent Butterworth Posted: Dec 31, 2012 0 comments

With hundreds of new headphones coming out last year, S+V got so wrapped up in product reviews that we never got around to covering what I think is probably 2012's most important audio story: a recent research project that should augment the audio world's spotty understanding of how headphones should be voiced.

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Geoffrey Morrison Posted: Dec 27, 2012 0 comments

If the weather, calendar, and bevy of "PLEASEGIVEMEANOSCAR" movies didn't give it away, surely the title of this article does: 2012 is pretty much history.

In the pages of Sound+Vision (both the digital and analog variety), we've covered some interesting trends, products, news, and more.

So here are some highlights and lowlights, some contrast and brightness, some tweeters and some woofers, some increasingly lame metaphors, some... well, you get the point.

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Geoffrey Morrison Posted: Dec 24, 2012 0 comments

Unless you've been living down a hobbit hole, or care nothing about movies and technology (in which case, how did you get here?) you've heard about The Hobbit and it's magical new "High Frame Rate": 48fps. This doubling of the traditional movie framerate has gotten much hoopla, with director Peter Jackson claiming it's the best way to see his new film.

So with an open mind, and a slightly emptier wallet, I saw The Hobbit in IMAX HFR 3D, and then a few days later, in "regular" 24fps RealD with Dolby Atmos. The difference was not subtle.

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John Higgins Posted: Dec 14, 2012 0 comments

It has been an excellent year for video games, as Geoff discussed in Gaming Moments of the Year

But even among some all of those amazing games, there were three stand-outs, one of which is our Game of the Year.

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Posted: Dec 11, 2012 0 comments

Today Kaleidescape launched a new online store where you can download movies directly to a Kaleidescape system that are bit-for-bit the same as Blu-ray and DVD.

It's a cool idea, since iTunes and Amazon downloads are compressed at best, and 720p at worst.

What this could mean, and more info, after the jump.

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Geoffrey Morrison Posted: Dec 05, 2012 0 comments

Many an obit and in memoriam ends up being more about the person writing than the person being eulogized. 

But asking around, it turned out that not many people I know ever got to see Dave Brubeck play. If they had, I’d sure want to hear their stories.

So below follows a little about Brubeck, a tiny bit about a time I got to see him play, and at the end, a few pieces of his incredible legacy.

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Geoffrey Morrison Posted: Dec 03, 2012 0 comments

It's that time of year again when those of us who review stuff, rank said stuff in some order that says what stuff is better than what other stuff.

This year, instead, I figured I'd do something slightly different. Not too different, I definitely have a Game of the Year in mind (more on that in a few days).

Instead of giving out awards for this and that, I thought I'd talk about some of my favorite gaming moments of the year, why they were special, and why the games that caused those moments are worth your dollar (or in some cases, just the time to download them).

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Brent Butterworth Posted: Nov 30, 2012 0 comments

I sure didn’t expect to be at the L.A. Auto Show today. And I even surer didn’t expect that I’d be going there to listen to the first car with a Krell audio system: the 2014 RLX, the new flagship model from Acura.

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Timothy J. Seppala Posted: Nov 28, 2012 0 comments

With the HD-capable Wii U, Nintendo has finally caught up with Sony and Microsoft. While the PS3 and Xbox 360 have had their share of faults, Sony and Microsoft have managed to address most of those over the past six and seven years of their respective console's lifespans.

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Geoffrey Morrison Posted: Nov 23, 2012 0 comments

I use my iPod to deal with crowds. If you’re like me, sometimes you just like cranking up some tunes to push the world out to more acceptable distance. This is especially true trying to shop during the holiday season.

So for the always-hectic Black Friday weekend, I figured I’d put together a few songs that are, shall we say, not sticky-sweet holiday shopping tunes. Drown out that Bing, Nat, and Perry, and power through the season with these.

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Geoffrey Morrison Posted: Nov 16, 2012 0 comments

It seems the latest trend in gaming is a lengthy open beta, where interested players can experience the game during the development process. Ideally, their voices and opinions are heard by the developers in a way that benefits the final product. Final, in these days of ongoing updates, being a relative term.

So with other open betas recently I’ve been cautiously optimistic, careful not to judge rough edges but take look for the inevitable potential.

With MechWarrior Online, I’m still looking.


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