THE S&V INTERVIEW

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Timothy J. Seppala Posted: Aug 28, 2012 0 comments

The dragons are back from the ocean's depths. Today marks the release of Guild Wars 2, the new massively multiplayer online role playing game (think World of Warcraft meets Star Wars: The Old Republic) from developer ArenaNet. S+V got a chance to chat with Guild Wars 2's audio director, James Ackley, who told us about the challenges and rewards of designing sound for an MMO.

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Timothy J. Seppala Posted: Jun 27, 2012 0 comments

Adding color to the Walking Dead universe was a gamble, but Telltale Games nailed it.

At E3 this year I had a chance to preview the latest episode in the series (out today for Xbox 360, PC, and PS3 Friday) and pick the brain of Telltale's Founder and Chief Technology Officer Kevin Bruner.

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Timothy J. Seppala Posted: May 30, 2012 0 comments

Last week, we told you about all the work that went into the refreshed soundtrack for Tony Hawk Pro Skater HD. S+V also talked with Robomodo president Josh Tsui about the whole range of challenges involved in recreating a classic game for a modern era.

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Timothy J. Seppala Posted: May 23, 2012 0 comments

Late last year during the Spike Video Game Awards a familiar image resurfaced: A lanky towhead skateboarding around a dingy warehouse. The problem was that - aside from the sound of trucks grinding on a railing - the video was silent. Today, the team at Robomodo - the developer behind Tony Hawk Pro Skater HD - breaks that silence. I took the opportunity to speak with the game's producers and audio designer to learn how much work goes into re-licensing a classic soundtrack, picking out new songs and what original track almost had the studio's president breaking out his wallet to buy the rights.

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Steve Guttenberg Posted: Apr 05, 2012 1 comments
Steven Wilson is best known as the founder, lead guitarist, singer, and songwriter of the progressive rock band Porcupine Tree, but he’s becoming the go-to man for remixing classic rock recordings into 5.1 surround for DVD and Blu-ray. His recent solo album, Grace for Drowning, proves he’s just as adept in creating new music that fully exploits the surround soundscape.
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Timothy J. Seppala Posted: Mar 01, 2012 0 comments

The Reapers are upon us. Mass Effect 3 is out next Tuesday, and with it Commander Shepard's story is coming to a close. I took the opportunity to chat with the series' audio lead, Rob Blake about his team's work in defining the Mass Effect franchise. Over the course of his career he's worked on everything from feature films to Spongebob Squarepants games, but counts his efforts at developer BioWare as the most challenging gigs he's encountered.

"What we do here dwarfs anything I've done before," he told me.

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Mike Mettler Posted: Nov 15, 2011 0 comments

“I’ve been thinking about doing this for a long time,” Steven Wilson told me backstage about an hour before his groundbreaking live quad show unfolded at the Performing Arts Center at Temple University in Philadelphia on Saturday, November 12.

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Mike Mettler Posted: Aug 22, 2011 0 comments

Good news, friends — we have another exclusive video treat for the S+V faithful.

Kim WIlson Photography: Joe Tabacca Posted: Jan 22, 2010 1 comments

Located in the Soho district of lower Manhattan, the Savant Experience Center is an actual living space complete with a media/living room, home office, master bedroom, kitchen, dining room and a dedicated 800 sq. foot theater. Close to the Apple store, the Experience Center showcases the latest technologies in home entertainment and control to dealers, architects, designers, industry associations, and prospective clients.

Kim Wilson Photography: Mark Schafer and Marc Stewart Posted: Jan 18, 2010 0 comments

Homeowners love what technology provides but many prefer to keep its presence at a minimum. Such was the case in this beautiful Southern California home in the upscale Pacific Palisades area. "This project had a good sized budget of $100k to provide whole-house distribution of audio, video, phone and data," said Mark Schafer, President of Custom L.A. "Still we all encountered a few challenges such as the family room, where the client wanted a completely invisible Home Theater in a wide open space".

Kim Wilson Photography: Myro Rosky Posted: Dec 05, 2009 1 comments

Who says you can't get quality work completed in less than a week? Talk to David Frangioni, CEO of Audio One Sound & Video in North Miami Beach and he'll tell you anything is possible. He knows because he's installed a world-class home theater with high performance AV in only three days.

KIm Wilson Photographer Connie Palen Posted: Dec 05, 2009 0 comments

In this brand new condo, the homeowner required something simple, primarily to watch TV and DVDs. He had a complex automation system installed by an inexperienced integrator in his previous residence and found it too cumbersome and complicated to operate.

"Simplicity and high quality components were the client's two main requirements", said Chris Abbott, the Project Manager for Abbott's Technology Design Group of Las Vegas, Nevada. "Normally we don’t do 2-channel systems but this was a long time customer with a very specific wish list."

Kim Wilson Posted: Dec 01, 2009 2 comments
Creating a home theater, be it a dedicated room or part of an existing living space, requires more than a general knowledge of AV technology. In actuality, that is only a small part of the equation. To maximize the performance of your AV gear, the overall design of the room is crucial.
Kim Wilson Photography: Rob Hart and Revo Reese Posted: Feb 12, 2009 8 comments

We all know that California has it own unique car culture. Here a person's automobile and their personality are often closely aligned. One homeowner loved their Bentley so much; they couldn't get enough of it and choose it as the theme for their dedicated Home Theater.

Jamie Sorcher Posted: Nov 25, 2008 1 comments

Constructing a theater from scratch in a custom-built home can be a challenge, but remodeling a room in an established home can sometimes be even more demanding.

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